XCOM 2
More Traits
Показані результати 1–10 із 22
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Оновлено: 4 лют. 2020 о 19:04

Fixed issue where Dense Head wouldn't actually wake your soldier from unconsciousness. Sorry if this killed a mission for you.

Оновлено: 1 лют. 2020 о 18:22

Overseer now properly activates as described.

Оновлено: 7 груд. 2019 о 8:45

Altered Pounce again. I am hoping this time fixes it triggering on all enemies in a pod.

Оновлено: 30 листоп. 2019 о 8:57

Pounce should now properly only trigger once per pod.

To accomadate the automatic activation, the Pounce shot now works like Sting.

Оновлено: 29 листоп. 2019 о 20:56

Bugfix: Pounce now has a default source item slot so it'll actually attach itself to the primary weapon of a soldier (or secondary for Templars). Before it would try "firing" with a non-existent item.

Оновлено: 25 листоп. 2019 о 8:08

Firefighter should now properly remove burning.

Ferocious should now properly activate, prevent deaths while it's active, and cause the berserk status effect in units affected by it.

Оновлено: 24 листоп. 2019 о 14:19

Modified Pounce, it *should* be only reacting to scampering enemies now.

Оновлено: 14 жовт. 2019 о 10:16

Fixed misspelling that made the Dense Head trait not make units with it wake up from being knocked out.

Оновлено: 13 жовт. 2019 о 9:53

Should fix any remaining instance of Fear of Others MIssing Shots triggering off the *enemy* missing their shots.

Explainer: the vanilla event listener for the standard Fear of Missing Shots trait also includes handling for the Fear of Others MIssing Shots trait. I had to edit this template so it uses a fixed handler that checks the team of the unit before it does anything else.

Оновлено: 18 серп. 2019 о 22:32

Ferocious and Inspirational event triggers should now only activate when the unit being checked has the specific trait.

Inspirational should also work as intended now.