XCOM 2
More Traits
กำลังแสดง 1-10 จาก 22 รายการ
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อัปเดต: 4 ก.พ. 2020 @ 7: 04pm

Fixed issue where Dense Head wouldn't actually wake your soldier from unconsciousness. Sorry if this killed a mission for you.

อัปเดต: 1 ก.พ. 2020 @ 6: 22pm

Overseer now properly activates as described.

อัปเดต: 7 ธ.ค. 2019 @ 8: 45am

Altered Pounce again. I am hoping this time fixes it triggering on all enemies in a pod.

อัปเดต: 30 พ.ย. 2019 @ 8: 57am

Pounce should now properly only trigger once per pod.

To accomadate the automatic activation, the Pounce shot now works like Sting.

อัปเดต: 29 พ.ย. 2019 @ 8: 56pm

Bugfix: Pounce now has a default source item slot so it'll actually attach itself to the primary weapon of a soldier (or secondary for Templars). Before it would try "firing" with a non-existent item.

อัปเดต: 25 พ.ย. 2019 @ 8: 08am

Firefighter should now properly remove burning.

Ferocious should now properly activate, prevent deaths while it's active, and cause the berserk status effect in units affected by it.

อัปเดต: 24 พ.ย. 2019 @ 2: 19pm

Modified Pounce, it *should* be only reacting to scampering enemies now.

อัปเดต: 14 ต.ค. 2019 @ 10: 16am

Fixed misspelling that made the Dense Head trait not make units with it wake up from being knocked out.

อัปเดต: 13 ต.ค. 2019 @ 9: 53am

Should fix any remaining instance of Fear of Others MIssing Shots triggering off the *enemy* missing their shots.

Explainer: the vanilla event listener for the standard Fear of Missing Shots trait also includes handling for the Fear of Others MIssing Shots trait. I had to edit this template so it uses a fixed handler that checks the team of the unit before it does anything else.

อัปเดต: 18 ส.ค. 2019 @ 10: 32pm

Ferocious and Inspirational event triggers should now only activate when the unit being checked has the specific trait.

Inspirational should also work as intended now.