Stellaris
Ethics and Civics Classic (Machine Spirit Update)
879 sonuçtan 1 ile 10 arası gösteriliyor
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Güncelleme: 19 Eki @ 17:49
Güncelleyen: Coggernaut

Citizenship / job hotfix

Güncelleme: 18 Eki @ 22:17
Güncelleyen: Coggernaut

Descriptor fix

Güncelleme: 18 Eki @ 22:10
Güncelleyen: Coggernaut

Individualist Machine Spirit Bio-Trophy Fix

Güncelleme: 11 Eki @ 0:47
Güncelleyen: Coggernaut

Many Bug Fixes!!

Machine Spirit + Shroud Forged Compatibility

Techno Priest Job Fixes

Bio-Trophy overhaul, Machine Spirit Empires can now choose which species are bio-trophies or full citizens.
- Bio-Trophies can now work specialist jobs + Techno Priest
- Jobs should work as intended now

Two Prescripted Empires have been updated
- One is Machine Spirit + Shroud Forged
- One is Machine Cult + Cybernetic Creed

Güncelleme: 9 Eki @ 18:57
Güncelleyen: Coggernaut

Individualist Machines can now be Machine Spirit OR Machine Cult civics

Under One Rule Imperial Authority Fix

Güncelleme: 5 Eki @ 0:10
Güncelleyen: Coggernaut

Hotfix for Corrupt Healthcare Workerr fix per Crime Pop

Güncelleme: 4 Eki @ 23:24
Güncelleyen: Coggernaut

Pharma State + Crime Branch:
- Now produces Corrupt Healthcare Workers
- Produces crime alongside beneficial bonuses
- If Criminal Underground forms HIGH chance for Substance Abuse event chain
- Operational Headquaters now provides 100 Corrupt Medical Workers per 50% of Planet Crime


Idea was to give criminal branches an immersive & fun synergy when using Pharma State

Güncelleme: 4 Eki @ 1:31
Güncelleyen: Coggernaut

Machine Spirit Update!
- Can now modify organics into Cyborgs (special civic-trait)
- Cyborg Cultists can work specialist jobs (usually priests)

Machine Cult (Organic variant)
- Starting robot population now has latent psionics

Güncelleme: 30 Eyl @ 20:10
Güncelleyen: Coggernaut

Hotfixes for Authority

Hotfix for Individualist Machine Spirit (They have bio-trophy citizenship policy)

Güncelleme: 29 Eyl @ 20:44
Güncelleyen: Coggernaut