Stellaris

Stellaris

Ethics and Civics Classic (Machine Spirit Update)
Viser 181–190 av 880 bidrag
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Oppdatering: 26. okt. 2022 @ 20.58

Oppdatering: 23. okt. 2022 @ 8.23

Mod Version 3.5.3.3
-Fixed ethics symbol looking as though they were not selected even though they were

Oppdatering: 22. okt. 2022 @ 22.17

Mod Version 3.5.3.2
-Minor updates to align with 3.5.3, e.g. ethics
-Major overhaul of file names to make the better more compatible - only a few vanilla files are overwritten now
-Made sure Agrarian Idyll civic adds a building slot for every 4 food districts
-Fixed errors in civic files where the new toxid origin was marked as a civic.

Oppdatering: 13. okt. 2022 @ 22.58

Mod Version 3.5.3.1
-Minor updates to align with 3.5.3
-Overhauled Civics so toxoid related civics can not be chosen with the green ethics + further checks with other civics.

Oppdatering: 1. okt. 2022 @ 22.32

Mod version 3.5.2.1

First full release for 3.5 :-)

Oppdatering: 6. sep. 2022 @ 6.56

Mod updated to version 3.4.5.3
-Fixed bugs in building resources
-Xenophobe/Fanatic Xenophobe Home territory fire rate multiplier lowered (from 0,2 to 0,1 and 0,5 to 0,2, respectively)
-Tweaks to Faction demands

Oppdatering: 6. aug. 2022 @ 21.42

Mod to version 3.4.5.2

-Updated job triggers to new Stellaris standards

Oppdatering: 2. aug. 2022 @ 6.56

Updated to mod version 3.4.5.1
-Fix for major country names
-Primitives no longer use E&CC introduced governments

Oppdatering: 27. juni 2022 @ 7.21

version 3.4.4.2
-Fixed Pop Faction names
-Fixed a couple of ill-placed "exists = owner" clauses in specialists and worker job files

Oppdatering: 22. juni 2022 @ 13.24

version 3.4.4.1
-General update to Stellaris 3.4.4 version with the following touched:
-Districts
-Economic Categories
-Origins
-Civics
-Personalities
-Pop Factions
-Pop Jobs
-Scripted Triggers
-Solar System initializers
-Fix for faction names not showing up correctly