Stellaris
Ethics and Civics Classic (Machine Spirit Update)
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Actualización: 28 JUL 2024 a las 5:10 p. m.

Criminal Government update is completely ready:

Established a Pirate Enclave with Pirate lord civic or Criminal Heritage civic
- Criminal Pops produce trade value of +2 instead of -5 when in same system as enclave

Pirate garrison starbase building that gives:
- stability (and mixed bag of bonuses)

Pirate Enclave Fleets:
- martial-liberator trait for pirate fleet's you purchase.

Offworld Trade Hub:
- all your criminal pops produce +1 consumer good at the cost of -1 trade value (per pop)

Actualización: 21 JUL 2024 a las 7:40 p. m.

Pirate Lord Update:
New Criminal Corporate gameplay, including pirate mercenary enclaves

Actualización: 19 JUL 2024 a las 12:55 p. m.

Update:
Added Pirate Lord civic for Megacorp, equivalent to War Lord
War Lord civic now adds +1 mercenary enclave capacity

Actualización: 12 JUL 2024 a las 12:58 p. m.

Civic Update:

- Memorialists Civic now has modded effect on ruler change
- Vault of Knowledge Civic now modded effect when paired with Memorialists

Actualización: 3 JUL 2024 a las 4:39 p. m.

Bugfix Update:

Martial Brotherhood now properly gives soldiers unity bonus.

Actualización: 3 JUL 2024 a las 2:28 p. m.

Bugfix Update:

- Fanatic competitive now allows stratified living standard without requiring authoritarian ethic
- Dictatorial Cybervision bonus to enforcers now works

Actualización: 3 JUL 2024 a las 1:46 p. m.

Bugfix Update:

Slave Gene / Symbiotic Traits are no longer randomly given to random species

Actualización: 3 JUL 2024 a las 12:36 p. m.

Bugfix Update:

Fixed "Chosen People" Empire not spawning properly

Actualización: 30 JUN 2024 a las 4:06 p. m.

Quality of Life Update - Civic Effects have been updated to be easier to read and more inline with vanilla trends.

Actualización: 30 JUN 2024 a las 10:27 a. m.

Fixed Default Empires/Countries not being available