Stellaris
Ethics and Civics Classic (Machine Spirit Update)
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Обновление: 28 юли 2024 в 17:10

Criminal Government update is completely ready:

Established a Pirate Enclave with Pirate lord civic or Criminal Heritage civic
- Criminal Pops produce trade value of +2 instead of -5 when in same system as enclave

Pirate garrison starbase building that gives:
- stability (and mixed bag of bonuses)

Pirate Enclave Fleets:
- martial-liberator trait for pirate fleet's you purchase.

Offworld Trade Hub:
- all your criminal pops produce +1 consumer good at the cost of -1 trade value (per pop)

Обновление: 21 юли 2024 в 19:40

Pirate Lord Update:
New Criminal Corporate gameplay, including pirate mercenary enclaves

Обновление: 19 юли 2024 в 12:55

Update:
Added Pirate Lord civic for Megacorp, equivalent to War Lord
War Lord civic now adds +1 mercenary enclave capacity

Обновление: 12 юли 2024 в 12:58

Civic Update:

- Memorialists Civic now has modded effect on ruler change
- Vault of Knowledge Civic now modded effect when paired with Memorialists

Обновление: 3 юли 2024 в 16:39

Bugfix Update:

Martial Brotherhood now properly gives soldiers unity bonus.

Обновление: 3 юли 2024 в 14:28

Bugfix Update:

- Fanatic competitive now allows stratified living standard without requiring authoritarian ethic
- Dictatorial Cybervision bonus to enforcers now works

Обновление: 3 юли 2024 в 13:46

Bugfix Update:

Slave Gene / Symbiotic Traits are no longer randomly given to random species

Обновление: 3 юли 2024 в 12:36

Bugfix Update:

Fixed "Chosen People" Empire not spawning properly

Обновление: 30 юни 2024 в 16:06

Quality of Life Update - Civic Effects have been updated to be easier to read and more inline with vanilla trends.

Обновление: 30 юни 2024 в 10:27

Fixed Default Empires/Countries not being available