Garry's Mod
Overrun
Visualizzazione di 1-10 elementi su 10
Aggiornamento: 26 giu 2020, 13:55

- Updated the exterior section of the map by re-texturing and re-positioning some buildings and adding new ones.
- Added color correction and adjusted tonemapping. The exterior section no longer looks horrific.
- Added better screenshots

Aggiornamento: 26 giu 2020, 13:15

None Provided

Aggiornamento: 25 gen 2019, 8:15

- Introduced a checkpoint system so that dying doesn't force the player to restart the level or spawn their own weapons using the spawn menu
- Minor improvements to some weird shadows and water effects
- Fixed a long-standing bug where the gunship would not function as intended during the battle sequence, instead staying in a single position throughout the entire thing.
- Updated the screenshots with higher quality ones
- Added a preview video

Aggiornamento: 30 ott 2017, 14:57

- Improvements to lighting and scenery

Aggiornamento: 27 ago 2017, 14:59

- Significantly improved lighting in the windowed corridor
- Improved fences and bridge lighting at the outside area for a better vista
- Created new smoother arches for the hospital's indoor areas
- Changed the location of the pistol, due to most players not being able to find it
- Fixed a bug that allowed some NPCs to spawn too early and break the map

Aggiornamento: 27 ago 2017, 13:48

None Provided

Aggiornamento: 27 ago 2017, 10:48

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Aggiornamento: 27 ago 2017, 10:31

None Provided

Aggiornamento: 27 ago 2017, 7:17

None Provided

Aggiornamento: 27 lug 2017, 15:26