Garry's Mod
Spooky Skull
Mostrando 1-10 de 32 aportaciones
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Actualización: 22 AGO 2017 a las 6:17 p. m.

Fixed ALL leaks. I mean ALL of them. Any you find now are caused by you using noclip or other forms of getting out of the map.

Actualización: 21 AGO 2017 a las 5:25 a. m.

Removed Useless info_nodes (Didn't work), added better skybox boundaries, changed the skybox's look & lighting

Actualización: 2 AGO 2017 a las 8:45 a. m.

Did absolutely nothing.

Actualización: 1 AGO 2017 a las 3:12 p. m.

Changed one of the secret room's textures to match the location it's in, added new way to get to the Building area, and changed screenshots ONCE AGAIN.

Actualización: 1 AGO 2017 a las 2:18 p. m.

Added Sun into the map again (makes the map look better), added new area for building in one of the secret rooms, changed texture of the secret room that contains the building area.

Actualización: 1 AGO 2017 a las 7:27 a. m.

Added another secret room. It contains a button that teleports you to a secret area you can't get to (unless you noclip).

Actualización: 31 JUL 2017 a las 3:18 p. m.

Added light switch in one of the secret rooms. Now you can turn lights on/off if you don't like the spook! (Off by default)

Actualización: 31 JUL 2017 a las 12:08 p. m.

Added new vent-like area near arena room & main room. Removed all env_cubemaps in the map as they didn't seem to work and just took up more space on the map.

Actualización: 31 JUL 2017 a las 9:54 a. m.

Cubemaps seem to be not working. Cubemaps aren't in the map anymore, so mat_specular 0 is needed until I can find a fix.

Actualización: 31 JUL 2017 a las 9:45 a. m.

Added cubemaps. Should fix reflection issues and mat_specular 0 is no longer needed. However, if a problem does occur, try buildcubemaps in the console.