RimWorld
RIMMSqol
Hiển thị 321-330 trong 396 mục
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Cập nhật: 26 Thg08, 2019 @ 3:22pm

[Auto-generated text]: Update on 8/27/2019 12:22:20 AM.

Cập nhật: 24 Thg08, 2019 @ 2:11pm

- Made the label for main buttons editable.

- Added main buttons that can be used as drop downs. By default they are hidden. They can be configured using the main buttons section in the mod menu.

Cập nhật: 21 Thg08, 2019 @ 1:41pm

Added support for multiline messages in the CuM dialog since mods like editable backstories generate long messages.

Bug-Fix: Fixed message in CuM dialog for missing trait for backstory.

Cập nhật: 21 Thg08, 2019 @ 10:48am

Bug-Fix: Fixed an error that would occur if a thought was changed which contained an undefined thought stage entry.

Cập nhật: 6 Thg08, 2019 @ 10:20am

- Expanded the recipe settings. It should now include everything. Previous settings regarding ingredient count are lost.

- Added "Materials" and "Additional costs" to building configuration. With that all building costs can be changed. In order for it to take effect the buttons must be refreshed.

- Added new patch: "ThingFilter fixes" that corrects some normally unused vanilla code which was supposed to allow things based on material categories.

- Bug Fix: plants that could not be eaten would log a warning and be excluded from configuring(burning tree)

Cập nhật: 15 Thg07, 2019 @ 2:23pm

Added a setting in the "general" section "Reapply on Game Load" that if activated reapplies all modifications after a game was loaded. This can help if other mods override the same settings during the game start(e.g. Psychology and baseMood on specific thoughts).

Cập nhật: 13 Thg07, 2019 @ 2:30pm

- Bug Fix: Displaying icons in dropdowns caused hangups in certain situations.

Cập nhật: 11 Thg07, 2019 @ 8:45pm

Added new patch "dropdowns with icons". The floating menues on the architect buttons will now display icons in addition to the text. This works for selecting buildings and selecting material.

Cập nhật: 7 Thg07, 2019 @ 8:30pm

- Bug Fix: Changed "food type" into a list selection instead of a single selection. That means foods, plants and races can now combine multiple options(e.g. beer has the types Fluid, Processed and Liquor). Old configurations on foods, plants and races will reset their food type to the default value.

Cập nhật: 3 Thg07, 2019 @ 11:48am

- Added 10 additional dropdown menu ids for the architect categories, so it's possible to group all beds, tables, etc. without running out of ids.

- Added an option to disable the reloading of the architect buttons when using the mod menu. This means in order to see changes made a restart is required but it also means that buttons from some mods like Allow Tool or More Planning won't vanish.