RimWorld
RIMMSqol
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更新: 2019年8月26日 @ 15時22分

[Auto-generated text]: Update on 8/27/2019 12:22:20 AM.

更新: 2019年8月24日 @ 14時11分

- Made the label for main buttons editable.

- Added main buttons that can be used as drop downs. By default they are hidden. They can be configured using the main buttons section in the mod menu.

更新: 2019年8月21日 @ 13時41分

Added support for multiline messages in the CuM dialog since mods like editable backstories generate long messages.

Bug-Fix: Fixed message in CuM dialog for missing trait for backstory.

更新: 2019年8月21日 @ 10時48分

Bug-Fix: Fixed an error that would occur if a thought was changed which contained an undefined thought stage entry.

更新: 2019年8月6日 @ 10時20分

- Expanded the recipe settings. It should now include everything. Previous settings regarding ingredient count are lost.

- Added "Materials" and "Additional costs" to building configuration. With that all building costs can be changed. In order for it to take effect the buttons must be refreshed.

- Added new patch: "ThingFilter fixes" that corrects some normally unused vanilla code which was supposed to allow things based on material categories.

- Bug Fix: plants that could not be eaten would log a warning and be excluded from configuring(burning tree)

更新: 2019年7月15日 @ 14時23分

Added a setting in the "general" section "Reapply on Game Load" that if activated reapplies all modifications after a game was loaded. This can help if other mods override the same settings during the game start(e.g. Psychology and baseMood on specific thoughts).

更新: 2019年7月13日 @ 14時30分

- Bug Fix: Displaying icons in dropdowns caused hangups in certain situations.

更新: 2019年7月11日 @ 20時45分

Added new patch "dropdowns with icons". The floating menues on the architect buttons will now display icons in addition to the text. This works for selecting buildings and selecting material.

更新: 2019年7月7日 @ 20時30分

- Bug Fix: Changed "food type" into a list selection instead of a single selection. That means foods, plants and races can now combine multiple options(e.g. beer has the types Fluid, Processed and Liquor). Old configurations on foods, plants and races will reset their food type to the default value.

更新: 2019年7月3日 @ 11時48分

- Added 10 additional dropdown menu ids for the architect categories, so it's possible to group all beds, tables, etc. without running out of ids.

- Added an option to disable the reloading of the architect buttons when using the mod menu. This means in order to see changes made a restart is required but it also means that buttons from some mods like Allow Tool or More Planning won't vanish.