Stellaris

Stellaris

[3.4] Build Robots 4x Faster
1-10 van 21 items weergegeven
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Update: 21 mei 2022 om 23:06

No changes made. Continues to work for 3.4.

Update: 5 nov 2020 om 3:14

No changes made. Updated to remove out-of-date message.

Update: 10 sep 2020 om 12:24

No changes made. Updated to remove out-of-date message.

Update: 30 mrt 2020 om 19:21

No changes made. Updated to remove out-of-date message.

Update: 21 mrt 2020 om 17:24

No changes made. Updated to remove out-of-date message.

Update: 12 jun 2019 om 20:41

No changes made. Updated to remove out-of-date message.

Update: 6 dec 2018 om 23:13

Simplified mod; no longer increases base build speed of robotic/machine pops. Instead it now decreases the growth points needed to build a pop from 100 down to 25.

This achieves the exact same effect without any conflicts from mods that add or modify worker jobs.

Update: 6 dec 2018 om 19:30

Updated for 2.2 "Le Guin"/MegaCorp. Please report any issues you find and I'll try to fix them ASAP. Machine Empires no longer need a specific trait.

As a note, this mod will conflict with anything that adds/modifies specialist or gestalt jobs. The primary workaround for this would be (as before) adding a specific trait that simply boosts robotic/machine growth, but that has it's own hosts of issue (mainly in how it stacks with other sources of growth speed).

Update: 22 mei 2018 om 16:41

Updated for 2.1.

Update: 23 feb 2018 om 16:20

Version changed as mod works as-is for 2.0.