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############################################################################################
FATAL ERROR in
action number 1
of PreCreate Event
for object obj_Intro:
Variable <unknown_object>.World(100000, -2147483648) not set before reading it.
at gml_Script_scr_Generate_Level
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_scr_Generate_Level (line -1)
FATAL ERROR in
action number 1
of PreCreate Event
for object obj_Intro:
Variable <unknown_object>.World(100000, -2147483648) not set before reading it.
at gml_Script_scr_Generate_Level
############################################################################################
What I love:
+Neat Soundtrack
+Selection of Sprites
+The puzzles
+Backtracking
What I hate:
-The puzzles are unorganized? You get extremely easy ones right after a very difficult one. Lots of puzzle games have this going on but I don't understand it, the point of puzzles is to trick the mind, no?
-There needs to be more of a challenge then just moving blocks. You need to implement that moves count so players will be "Forced" to go back and redo the puzzle for a lower score.
-The last level of a section should be the HARDEST, why was it so simple. This was a downer of completion to me.
Input that would be a neat idea:
*More Sprites/Models
*Misc wear for your character
*Backstory/Storyline
*MiniGames
My personal rating: 6.5/10
It's a game to pass the time if you enjoy puzzles games