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报告翻译问题






############################################################################################
FATAL ERROR in
action number 1
of PreCreate Event
for object obj_Intro:
Variable <unknown_object>.World(100000, -2147483648) not set before reading it.
at gml_Script_scr_Generate_Level
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_scr_Generate_Level (line -1)
FATAL ERROR in
action number 1
of PreCreate Event
for object obj_Intro:
Variable <unknown_object>.World(100000, -2147483648) not set before reading it.
at gml_Script_scr_Generate_Level
############################################################################################
What I love:
+Neat Soundtrack
+Selection of Sprites
+The puzzles
+Backtracking
What I hate:
-The puzzles are unorganized? You get extremely easy ones right after a very difficult one. Lots of puzzle games have this going on but I don't understand it, the point of puzzles is to trick the mind, no?
-There needs to be more of a challenge then just moving blocks. You need to implement that moves count so players will be "Forced" to go back and redo the puzzle for a lower score.
-The last level of a section should be the HARDEST, why was it so simple. This was a downer of completion to me.
Input that would be a neat idea:
*More Sprites/Models
*Misc wear for your character
*Backstory/Storyline
*MiniGames
My personal rating: 6.5/10
It's a game to pass the time if you enjoy puzzles games
___________________________________________
############################################################################################
ERROR in
action number 1
of Create Event
for object obj_Titles:
ini_read_string wrong type of arguments
at gml_Object_obj_Titles_Create_0 (line -1) - <unknown source line>
############################################################################################
___________________________________________
############################################################################################
ERROR in
action number 1
of Create Event
for object obj_Titles:
ini_read_string wrong type of arguments
at gml_Object_obj_Titles_Create_0 (line -1) - <unknown source line>
############################################################################################
If you hit ignore, it runs fine. Just wanted to point this out.
BTW, I also got the same intro error.
action number 1
of Create Event
for object obj_Titles:
ini_read_string wrong type of arguments
press ingnore to play game. :P
"ERROR in
action number 1
of Create Event
for object obj_Titles:
ini_read_string wrong type of arguments"
However the game seems to otherwise run fine!
Some suggestions:
Esc should bring up the pause menu.
"R" should restart levels.
Other than that, this game is pretty nifty. It has a nice art style and great music (though the composer should have better prepared the music for a loop. From the few levels that I've played it seems like their all really well designed. I absolutely love that they're all unlocked from the start and can be played in any order.
Great Job!
I have now played through all of the Garden and Castle levels and have encountered bugs on Castle levels 27, 34, and 37 (I played through each 4 times). I played two times through level 27 as normal, but when I got to the win condition the other two times the game wouldn't recognize it until I hit undo and repushed the last block on to the teleport rune. I had similar results with level 37, but one of the times I had to undo and repush three times before it recognized the win condition. I was unable to get level 34 to recognize the win condition at all. I tried to undo and repush a number of times, but nothing happened.
1.) Have using undo reduce your move count accordingly so that it is useful on challenge levels.
2.) Set it up to auotmatically go to the next level after you beat a level instead of going to level select.
3.) Have F2 reset the level.
This is really enjoyable. My brain is really not equiped for Sokoban, I've always sucked at it but the level styles and the graphics in general are amazing.
Ohh and, my slime named Blup, love it! :P
you could maybe add option to automatically go to next room on completing a room puzzle successfully.
Very smooth graphics, and well rounded HUD.
Full screen option could maybe also work for some, I know it will pixelate.
Ty for entertaining me!