Starbound

Starbound

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Spelunking Hook
   
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185.806 KB
2017 年 6 月 28 日 下午 4:41
2017 年 7 月 9 日 下午 4:06
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Spelunking Hook

在 Sampslig 的 1 个合集中
Opossum Mods
191 件物品
描述
Like the physics of climbing rope?
The utility of a grappling hook?
The ability to see of a flashlight?

Then I have the mod for you! The spelunking hook has extended reach, gravity, and a built in flashlight, so your lazy butt never has to swap slots while exploring!
Blueprint Engage!

Spawn is 'spelunkinghook'
14 条留言
137Rats 2019 年 5 月 26 日 上午 4:28 
i Can`t spawn the hook with the Spawn code not sure any way of checking whether it installed correctlly
SimplySquamb 2018 年 11 月 27 日 下午 10:58 
THANK YOU SO MUCH
Sampslig  [作者] 2017 年 8 月 3 日 上午 10:47 
Whoops forgot to add back the spawn code when I removed the blueprint my bad
Carnaxus 2017 年 8 月 2 日 下午 6:18 
Item name for spawning it is "spelunkinghook," for those who are wondering.
Sampslig  [作者] 2017 年 7 月 9 日 下午 4:04 
Oh shoot, I'll remove the recipie for the time being then while I work on it
Alb 2017 年 7 月 4 日 上午 2:26 
I started noticing this error:

[Error] Exception caught loading asset: /recipes/farmtable2/survival/spelunkinghook.recipe, (AssetException) Could not read JSON asset /recipes/farmtable2/survival/spelunkinghook.recipe

Also discovered that I couldn't craft your spelunking hook. Figured it was because of this error.

Took a look at you mod. Noticed a few things with your code. The recipe is outputting the default grappling hook, and I think the folders should go items\active\grapplinghooks\spelunkinghook\.
Sampslig  [作者] 2017 年 7 月 3 日 下午 11:58 
Oh, handy, I'll get on that.
Alb 2017 年 7 月 1 日 下午 8:16 
You can craft the flashlight though... http://starbounder.org/Flashlight
Sampslig  [作者] 2017 年 7 月 1 日 下午 8:11 
I've been thinking of reducing it, but I wont put in the flashlight, not everyone keeps that around
Alb 2017 年 7 月 1 日 下午 6:09 
10 upgrade modules? Ouch. Seems a bit much for something that's just a flashlight taped to a grappling hook.

How about you include the actual flashlight item for required mats, and maybe reduce the number of upgrade mods to, 2 maybe?