Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Enhanced Forts
   
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Type: Mod
Mod: Gameplay
文件大小
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8.576 KB
2017 年 5 月 15 日 下午 10:48
2017 年 5 月 18 日 下午 9:30
5 项改动说明 ( 查看 )

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Enhanced Forts

在 Geekob 的 1 个合集中
Enhanced Forts collection
2 件物品
描述
This mod adds more usefulness to forts. They gain additional territory. Pillaged forts that are not directly attached to cities, lose their territory. Mod is compatible with any mods that dont directly change fort`s functionality.
107 条留言
Desucrate 2024 年 3 月 4 日 下午 5:41 
dog this mod hasn't been updated in 7 years. do you think it's been verified to work with the current version
kaelis 2024 年 2 月 27 日 下午 4:29 
This mod has not marked itself as compatible with this game version error
Oram 2021 年 8 月 12 日 上午 4:45 
Is this mod still working? I'm getting a compatibility warning message when enabling it in the mod manager.
Geekob  [作者] 2020 年 7 月 29 日 上午 9:31 
@Ciar Aon uff im sorry I didnt see the code for like 3 years. Radius of what? Outposts have already radius 1.

Btw guys, thanks for sticking to this mod for such long time, even after @TC remade it. If you are interested check out my new mod Clash of Nations. I put a lot of work into that. https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2177286082
Madisonian 2020 年 7 月 28 日 下午 9:19 
So I managed to borrow the code and apply it to certain improvements, like camps, lumber mills, mines and plantations so that I can claim resources outside my territory, but is there any way to reduce the radius to just the improved tile?
xxx78 2020 年 2 月 21 日 上午 9:49 
Very nice mod, thanks for sharing :)
One thing, is it possible to make it so it only gain the territory its built on? I will use this with this friends but they allow only if it capture one tile.
Geekob  [作者] 2019 年 12 月 14 日 下午 4:33 
@Sammaye it maybe some script specific issue, but if TC just used my code and didn't change anything it would have probably same result
Sammaye 2019 年 8 月 10 日 上午 12:39 
I used to use TC mod but it is broken, it crashes my game when there are many first on the map (it's the last line in my log before a crash so I assume that's it) I was hoping to get a simpler version that maybe just gave territory and nothing else, but it is on the pillage that it breaks so I guess this would break too
savoir10 2019 年 6 月 22 日 下午 11:17 
Appears to be working ok with GS after the June Patch
macluk 2019 年 6 月 20 日 上午 2:55 
ermmm... i'm using vanilla only at the moment at this mod is not compatible with it :/