Natural Selection 2

Natural Selection 2

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ZdrytchX's Classic Pack
   
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描述
Not exactly NS1 and has no relation to NS2 Classic.

This pack contains mods that I created and some other people's stuff that sort of represent NS1's gameplay style. Just look at the contents, they are pretty self explainatory...

This is more of a server hoster's pack rather than a player's pack to subscribe to as these packs can only be run if the server has them or allows for these mod types to run. I don't recommend running the physics mods though on a server that doesn't use them but allows lua mod files...
项目 (6)
2 IP Start
HexID: 32858030 (Has no Alphabet Characters) Simple server side mod that makes the team spawn with 2 Spawns, and 3 spawns if the team size is larger than 8 players. Beyond that it is up to the commander to build their own extra infantry portals. This is ba...
BunnyHop Air Physics - NS1 (Half Life) Edition
Bunnyhop Half Life edition // modid: 359BC164 This mod is more or less supposed to feel like NS1's physics. I've also created this calculator if you want to calculate theoretical maximum speeds and accelerations at angle of acceleration values (bunnyhop re...
Kill for Res
ModID: 3618B661 Image source / artist is unknown, thanks to mass-copying, however it seems to be a colourised version of a double-page art from the manga with the "better art" (since ONE's art is so scrappy). The method works similarly to TremNS2. The rewa...
Team Size based Resource Tickrate
Hex ID: 3280FEC5 This is a very simple patch for servers that scales the tickrate based off the ratio of the number of players on each team. Example: A team of 14 players vs a team of 10 players, with NS2's default 6 second wait period per tick, will recei...
debugspeed Upgrade
Mod ID: 3184f6fd This mod changes the debugspeed interface a bit. It includes reference bars and the bar width isn't scaled per-class so its width shows true speed. The actual units for the numbers are included. There's an included meters to quake units co...
ns2_atcs (Complete, 99% replica)
After a rather long hiatatus and getting biege to find what the cause of the rather silly error I decided to use the working co_atcs version and commented out the code, and reworked no the bunker area. Rather than having a pitfall in which you would get st...