The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

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White Candle
   
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2017 年 1 月 26 日 下午 2:50
2017 年 2 月 9 日 上午 4:02
5 项改动说明 ( 查看 )
您需要 DLC 才能使用该物品。

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White Candle

描述
Adds an active item to the treasure room and angel pools : the White Candle.

When you hold the candle, you leave a trail behind you. When you activate the candle, the trail is set on fire and deals damage to enemies that scales with yours. Flames synergize with the following status effects : poison, burn, charm, freeze, slow, shrink

This item recharges automatically after a few seconds, but I'm not sure if we can do it visually with the current API like the blue or red candle.

Feel free to leave a comment if you have an issue.

You can check a quick gif of it here : https://gfycat.com/SmoothThunderousIberianmole

I hope you'll like it!

Known issues/Road map :
- Balance damage/recharge time
- Balance challenge
- Track remaining bugs
27 条留言
Borko 2021 年 9 月 27 日 上午 4:20 
This works in rep but the graphics are all messed up
ajin_fan_2009 2021 年 6 月 7 日 上午 4:38 
white candle,all curses
DamageMaximo 2021 年 6 月 5 日 下午 5:33 
Why are the best mods from 2017 and they are never updated?
_raveyard 2018 年 3 月 17 日 上午 3:41 
cool mod!

For the visual recharge: Red candle has <...maxcharges="110".../> mabye that makes the visual recharge. you could also try making the number bigger, mabye this will make the recharge slower idk.
Dog Girl Gaming 2017 年 4 月 21 日 上午 4:29 
whenever I pick it up it is a passive item that does nothing.
Stewartsaurus 2017 年 3 月 4 日 下午 12:15 
I'm surprised this hasen't been done already. great job!
[BA] mpolder 2017 年 2 月 9 日 上午 4:09 
Alright, thanks for taking a look :D
Tim l'enchanteur  [作者] 2017 年 2 月 9 日 上午 4:03 
The issue should hopefully be fixed. I have both mods active and no error in log file.
Tim l'enchanteur  [作者] 2017 年 2 月 9 日 上午 12:27 
Thanks, i'll look into the issue asap
[BA] mpolder 2017 年 2 月 8 日 上午 11:07 
It is on this line:
Mods/whitecandle_850835271/main.lua:576: bad argument #4 to 'Spawn' (Vector expected, got number)

when you spawn a sound playing entity