Source Filmmaker

Source Filmmaker

160 个评价
Doom: Pinky
   
奖励
收藏
已收藏
取消收藏
Model
Models: Creature
标签: SFM
文件大小
发表于
更新日期
98.592 MB
2017 年 1 月 20 日 上午 12:23
2018 年 1 月 9 日 下午 5:23
3 项改动说明 ( 查看 )

订阅以下载
Doom: Pinky

在 BlueFlytrap 的 1 个合集中
Doom 2016
22 件物品
描述
Updated January 9th
-Added a skingroup to disable envmaps.
-Repaired lower resolution areas.
-Performed proper normalmap conversion from original vertex normals.
-All textures and materials redone.
-Reduced memory.
-Maskless variant added per request.

------------------------------------------------------

I could make a Spectre variant later if I feel like it.


Specular pbr to source so it's a little finicky if you're not quite versed on the laws of physics. Visually bug free unlike the overwatch models.

It also has mock sub-surface scattering so have fun with that.

Helperbones for both arms. Added bones for shoulder plates. Rigging heavily adjusted to fit under source' 3 weight vertex restriction.

------------------------------------------------------

CREDITS AND COPYRIGHT:
Jason Martin for authoring the model and textures.
Concept art done by Hugo Martin.
Credit to Sergii 'iOrange' Kudlai for authoring the doom resource exporter for models.
Mayhem for having something that could open fbx2016
A very special thanks to NoirSuccubus for engineering a tool to sort id Tech 6 Megatextures.


I do not own this model. Pinky design and rights are property of Id Software and published under Bethesda Softworks.
Used without permission.

------------------------------------------------------


Includes:
doom\demons\pinky.mdl
doom\demons\pinky_maskless.mdl
热门讨论 查看全部(2)
4
2017 年 12 月 13 日 上午 7:09
artwork
Polka Dot Jokester
2
2020 年 3 月 25 日 下午 6:52
Permission to port to GMOD
Fruitcake
37 条留言
Stealth Productionz 2021 年 6 月 1 日 上午 2:41 
How you even made the model not see through is amazing cause I extracted pink from doom eternal and the entire thing was just transparent and had no clue how to fix it.
76561198838078783 2020 年 8 月 22 日 下午 6:19 
Sooo i need the armor texture, bc his armors textures arent showing up.
Hans J. Cuff 2018 年 2 月 9 日 上午 12:13 
@CraignDave
So he's greeny.
BlueFlytrap  [作者] 2017 年 2 月 18 日 下午 6:19 
@Onox
Alright newsflash for the uninitiated. Getting any kind of usable textures out requires developer mode to be enabled.

That cannot be enabled in multiplayer.

Which means zero multiplayer assets.
Sundown 2017 年 2 月 18 日 下午 6:16 
that's not happening
Onox 2017 年 2 月 18 日 下午 6:14 
I hope to see the Harvester and the Prowler models (from the multiplayer) in the future too. Keep it up man!
Small Fish 2017 年 2 月 18 日 下午 6:09 
Oh. I didn't know that.
BlueFlytrap  [作者] 2017 年 2 月 18 日 下午 5:45 
Careful. Sfm is 32 bit.
You can only have so much loaded at once.
Small Fish 2017 年 2 月 18 日 下午 5:41 
Crashed my SFM in the middle of working on something.

10/10, would use again.
88 Problems 2017 年 2 月 5 日 上午 9:18 
Are you going to do a cacodemon ?