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Neat. I guess it makes sense that moving faster could push the engine harder, making load chunks more often. I haven't tested the dragon engine thing, but I never really had performance issues in the first place. I know some people do.
Have the video link?
From your library, right click on Starbound.
A menu pops up, move your mouse to "manage"
Left click on "Browse local files"
in there is a folder "storage"
In "storage" a file "starbound.log" but with default windows settings it may say "starbound"
Double left click on that to open it.
Select the text, right click, then copy.
Open Pastebin.com
Right click on the big field, Paste
Then click on the button "create new paste"
Leave the link to that here, and I can read it.
But do this after recreating the crash.
1. This mod is not broken. If anything was broken, it would be some sort of conflict. Though I'm curious what would conflict with me creating new techs (rather than modifying vanilla ones as lots of tech mods do). So perhaps whatever problem you where having was never truly this mod to start with.
2. This doesn't make any sort of permanent change to the tech console, but the thing with any tech mod (that adds new techs) is that you need to change to different techs before uninstalling it. Namely vanilla techs.
Regarding #1, I'd like to know in detail what sort of problems you had - and I'd like a log from that time. You should reinstall this and trigger whatever issue(so it gets logged), then get the contents of \starbound\storage\starbound.log
post it onto pastebin and leave the link.
Regarding #2, reinstall the mod, change techs, then remove if you wish.