安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
I left a message in the comments section for Tile Ground Effects. So, we'll see. But I have a feeling it's not getting much love these days.
Thanks for your input and support.
Also, I love your mod. It's a really great idea!
Very peculiar.
But ya know, I had another random issue with a mod that lets you make old/decayed looking wood, aptly enough called Old Wood, where it conflicted with WW Furnishing preventing SB from even loading up. Otherwise Old Wood and WW Furnishing were dandy with more than 600 other mods...
Tried only having these 2 mods loaded, @Terraformer ?
It is weird though isn't it?
I mean... I do have a tone of other mods. But with process of elimination, its this mod, the weapon shop 1 hour rotation, and 2 other merchant altering mods that (i)somehow(/i) take away the tile effects that the mod I'm concerned about provides....
Merchant mod affects tile/block mod. Wait what?
Computers are weird...
I'm gonna mention it to the tile/block effect mod maker too. I have heard people do weird things to make mods work, or to eliminate bugs.
Though it strikes me as odd that it conflicts with this mod, and prevents the tile effects:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=797083864&searchtext=tile+effect
I'm guessing this mod is dead, but if anyone has any ideas as to how I to fix the two mods up, I'll be grateful.