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报告翻译问题
Does that not also mean that pipe backgrounds below sea level will leak and flood the room?
I see....what if you make the pipes not be tiles but like furniture where you just place it down? Maybe edit the pipes such that it's no longer perceived as a tile but as an interactable object? Would that change anything?
>With this simple mod, pipes don't block liquid flow. Sort of like you'd expect but with some limitations.
>I'd rather they only took from the end of the pipe, but pipes are just blocks so I don't think there is a fancy way to implement as much. Keep blocks to the sides of the pipes, and it will look natural.
The engine itself doesn't let you set collisions on only part of a tile. The pipes are all or nothing.
I had thought about making a tool that you could click on the pipes, and it would put a custom block that is invisible, doesn't allow liquids to pass, and doesn't block anything else. It would determine where that block is needed. But as is, the mod isn't adding new assets and that has server implications.
If I add that, this mod would then be adding new assets including new blocks. I do have a block like that already in my "blocks and objects" mod. Very see-through normally and can be painted invisible.
https://i.postimg.cc/L6GW9yVJ/Untitled.png
The grey is the background tiles, yellow = solid blocks, blue = water, green = border of example, black are the pipe blocks
It won't teleport water, no. Assuming I understand the question properly.
The simple way to look at it is this - liquids will behave the same as though there is no block at all. But as for everything else, they will treat the pipes like blocks.
A draining effect occurs when there is no block in the background, right? The same thing will occur if that background tile is a pipe because liquids act like no block is there at all.