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@mechtakendall :
About the ball + faith plate room, this is a bug of faith plate that sometimes happen when the trajectory is too "plate" so i can't really fix sorry, so you did it the right way ^^
About what you did with the second blue gel room, I sometimes also do that and paint all the turrets I already killed and make them bounce in the next room instead of using the gel flow to paint the living turrets ^^
About getting shot in this room when you enter it... I noticed that, and well it would be easy to fix if it's really too much annoying ;)
Not sure what to do for the alive turrets in the last level... I know pannels are a bit glitchy when they knock the turrets... But don't really see a way to fix them X)
I could also add a dropper for the franken cube without messing too much the design of the map...
Thenks for this detailed feedback!