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@mechtakendall :
About the ball + faith plate room, this is a bug of faith plate that sometimes happen when the trajectory is too "plate" so i can't really fix sorry, so you did it the right way ^^
About what you did with the second blue gel room, I sometimes also do that and paint all the turrets I already killed and make them bounce in the next room instead of using the gel flow to paint the living turrets ^^
About getting shot in this room when you enter it... I noticed that, and well it would be easy to fix if it's really too much annoying ;)
Not sure what to do for the alive turrets in the last level... I know pannels are a bit glitchy when they knock the turrets... But don't really see a way to fix them X)
I could also add a dropper for the franken cube without messing too much the design of the map...
Thenks for this detailed feedback!
I'll put my thinking cap on
I really like the ball as a weapon concept. i want to do a map based on it.
Apparently I had a bad stretch of luck the last time I played through this, but I had fun upon replaying it some time later.
Hem and you are not supposed to go through the bouncy-ball segment more than once... How did this happen?
Pros:
• Watching turrets die in several unique ways;
Cons:
• Being shot dead at the end while disparately searching for an exit;
• Having to go through the bouncy-ball segment more than once;
And I also tried the "11 ways to kill turrets", and proposed this map as a more challenging version of it in the comments :p
reminded me of another map:
11 ways to kill turrets
but this one is far more advanced
after killing all the turets on the second tower
I was stuck for a while
but the blue repultion goo, near the top
gave me part of the answer
managed to figure out the rest
thankyou
Do you really want me to do a collection anyway?