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You can extract files from TF2 via GCFScape to perform a sorta "Manual update" which will give SFM all the assets currently in game whether they're functional or not. Which this addon when set up properly should pair with almost perfectly for the cosmetics currently listed.
https://www.youtube.com/watch?v=zbfQ5_6kyuM
I personally use this video for the file extraction if it helps.
I'm sure that itself is very fixable, but if there's an easy way to do it, I'm not aware. Otherwise I entirely lack the patience to work those out.
For context, Source in SFM views alpha layers (The top most layer of which is affected with stuff such as paints) differently than TF2. Where as TF2 sees the alpha layer as what it is and applies colors as necessary, SFM sees it as a stencil where white allows passthrough. And the texture below tends to be full black (Hence why by default they're stuck black) and the fix I did was paste the alpha layer texture to the lower base and then make the alpha texture full white for full color application.
Cutting out the alpha layer texture for me isn't perfect which leads to the leftover artifacting.
Or you can spawn it in the model search with "fwk_pyro_flamenco".