Source Filmmaker

Source Filmmaker

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All\Multi-Class Cosmetic Textures (ALL FIXED)
   
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Universe: Team Fortress
Texture
标签: SFM
文件大小
发表于
更新日期
70.550 MB
2016 年 8 月 9 日 下午 9:57
2021 年 9 月 20 日 上午 4:04
3 项改动说明 ( 查看 )

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All\Multi-Class Cosmetic Textures (ALL FIXED)

在 A Majestic Zombie 的 1 个合集中
ALL Paintable Cosmetic Texture Fixes.
10 件物品
描述
All those unpaintable cosmetics stuck black? I went and fixed all their textures I could find as best I could.
Except Robotic Boogaloo items, someone else already did those and I don't feel like remaking them yet.

Note, for these to properly work, you must have Workshop's search path over TF's in SDK.
To do that, you will need to open SFM, but the first prompt provided, you will select SDK. The SDK menu will then come up and the bottom most "Edit Search Path" option is what you need to open. From there it's as simple as dragging Workshop above TF and you're done!

Now in the case this doesn't work or some textures seem to be missing out of the addon shown, here are the files themselves on Google Drive.

https://drive.google.com/drive/folders/1qkv72cf2RV6sueRnuzwOxgCLZxRCR7_e

The 'materials' folder goes in:
"Steam\steamapps\common\SourceFilmmaker\game\usermod"
If done properly, the materials folder for this addon should go inside the materials folder that already exists in Usermod.

Also note, most of these fixes are for the updated variations of cosmetics made all class such as the Breakneck Baggies and Dark Falkirk Helmet.

If there are any problems with this addon, or I missed any, let me know.

Includes:
- Executioner
- Bill's Hat
- Brotherhood of Arms
- Rotation Sensation
- Chill Chullo
- Gift Bringer
- Patriot Peak (All-Class - 2016 Patch)
- Bumble Beanie
- Citizen Cane
- Towering Pile of Presents
- Smissmas Sorcerer
- Bananades
- The Nuke
- Slithering Scarf
- Beep Boy (Scout, Pyro, Engineer - 2016 Patch)
- Frenchman's Formals
- Weight Room Warmer (Scout, Demo, Heavy - 2016 Patch)
- Spooky Sleeves (Scout, Demo, Heavy, Engineer, Sniper - 2016 Patch)
- Winter Woodsman
- Tuque Or Treat
- Magical Mercenary
- Birdie Bonnet
- Prehistoric Pullover
- Grim Tweeter
- Terror-antula
- Balloonicorpse
- Gourd Grin
- All Hallows' Hatte
- Universal Translator
- Breakneck Baggies (All-Class - 2016 Patch)
- Deep Cover Operator
- Dark Falkirk Helm (All-Class - 2016 Patch)
- Toowooba Tunic (Demo, Sniper, Both Styles - 2016 Patch)
- Merc's Mohawk
- Vive La France
- Head Hedge
- Crown Of The Old Kingdom
- Sub Zero Suit (Pyro, Demo - 2016 Patch)
- Polar Pullover
- Toy Soldier (Soldier, Sniper - 2015 Patch)
142 条留言
A Majestic Zombie  [作者] 5 月 9 日 下午 8:29 
Best way I can explain is to link this near decade old tutorial.

https://www.youtube.com/watch?v=zbfQ5_6kyuM
Soldado Adri 5 月 9 日 下午 4:18 
Hi, I have a question about the breakneck baggies. I don't know how to download the other models for the other characters. Can you explain how I can do it?
A Majestic Zombie  [作者] 4 月 26 日 下午 7:16 
All-Father works as intended, thus is not in need of fixing in the same realm as the other cosmetics listed here.
You can acquire the updated variation of it that is equippable by Demo, Engie, Medic, and Sniper in addition to the initial Soldier and Heavy (Plus the alternate style) by extracting files via GCFScape.
pattzero 4 月 26 日 上午 12:10 
what about the All-Father man.
benjimain 2024 年 12 月 15 日 下午 2:17 
think you could fix the Nanobalaclava? it doesnt seem to want to color for me when using the color script. and is also crazy silver shiny when i try it.
Ghillie! 2024 年 11 月 18 日 下午 3:12 
all good! went on a vmt journey :)) thank you for your help
A Majestic Zombie  [作者] 2024 年 11 月 18 日 下午 1:28 
If I remember right, that is a cosmetic using self illumination. This in SFM does not work as it does in TF2 and is stuck white.
Requiring either the self-illumination property to be disabled or the default RGB values to be set to what you want. Manually in the .VMT file and semi-permanent.
This is the same for every cosmetic that specifically glows and is paintable. I cannot provide an addon that does this for you.
Ghillie! 2024 年 11 月 18 日 上午 10:05 
tf2vrh/oculus?
Padreso 2024 年 8 月 5 日 上午 3:47 
aaaaaaaaaaaaa, I understand everything, thank you, I wasted my time searching, it was worth studying the description of the mod more
A Majestic Zombie  [作者] 2024 年 8 月 4 日 下午 6:21 
This is a texture override addon. It does not include the model itself.

If you extract files from TF2 to SFM via GCFScape you will acquire ALL models up to date in TF2 let alone the two you are looking for.
Following that, assuming Workshop is given priority in the search path, this addon should automatically use more fixed textures over the defaults.

A tutorial on how to extract files linked below.
https://youtu.be/zbfQ5_6kyuM