安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题










WA-
Even with (what I believe is) a 0.04% chance to spawn, worlds tend to start getting overrun with these blocks and, since they don't despawn unless broken by the player, they will slowly start to build up everywhere...
1. You can't hit the blocks with your weapon(s) to open them, and maybe it's just my time playing Super Mario Crossover, but I feel like they should be able to be busted open. :)
2. Each pixel that comes out is 25 pixels worth, so if you get a block that has multiples, you've just made a whole lot. In Mario, they were worth 1 coin. While I don't think your mod should give 1, I do think that 5 or 10 a piece would be more reasonable/balanced.
3. They can spawn where you can't access them easily-- dirt may be surrounding the blocks which you have to dig around first to get what's inside. I feel like that takes away from the instant gratification feel of Mario's ? blocks.
- is that a patch, or a separate mod? does it require this AND FU? when are you uploading it?