Space Engineers

Space Engineers

35 个评价
SE_DM_01 - Deathmatch Mode Map w/ Respawns and Weapon Spawning
   
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Type: World
标签: development
文件大小
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2.328 MB
2016 年 7 月 2 日 下午 12:35
2016 年 9 月 25 日 下午 2:21
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SE_DM_01 - Deathmatch Mode Map w/ Respawns and Weapon Spawning

描述
A fully functional Deathmatch mode map in the style of Goldeneye or Unreal Tournamet with multiple respawn locations and full weapon spawning for 15 weapons around the map as well as a scoreboard and battle text system. Also features a number of secrets, special weapons and anti-camp sensors on the medbays to prevent spawn camping.

About the most fun I've had with 16 people in MP so far in Space Engineers!

Would not be anything like as fun without Ven's awesome Engineers Defense Kit mod:
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=690295204

and Draygo's amazing Score Screen mod:
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=767740490

Advice/Functionality:

THIS IS A WORLD. LOAD IT FROM THE WORKSHOP SCREEN IN THE MAIN MENU.

The map simply needs to be loaded up and everything is already running. The weapons will automatically spawn and despawn on timers. The medbay's will only allow spawning if no-one is nearby.

The server owner has access to timers, but it shouldn't be needed. No-one else can access anything intentionally.

Will take a reasonable computer or dedicated to host, but assuming this it will be stable and lag-free for upto 16 people, until there are too many corpses for the server to handle following which a server restart is advised. Probably best hosted locally as testing on dedicated has been limited.

Players spawn with tools to allow for a limited ammo (90 rounds) starting weapon and a grinder for melee. It IS possible to grind through walls and there's no way to disable this currently.

There is a Waiting Area spawn if you want to take a break/edit server settings etc. You can also change suit color here. There is a fire pit for suiciding to get back into the fight.

Normal Weapon Spawns:

SawnOff Shotgun
Hunter's Shotgun
K11 Pistol
K11 w/ Silencer
Magnum
Magnum /w Silencer
SMG
Drum mag SMG
Long Rifle
Long Rifle /w Silencer

'Hidden' Weapons (one spawn only):

Grenade Launcher
Tri-Barrel Mini Gun
Dual Pistols
Throwing Knives

Stream: http://www.hitbox.tv/w4stedspace

If you found this interesting or helpful please consider visting my YouTube channel for more Space Engineers tutorials, guides and videos.

http://www.youtube.com/w4stedspace

I also have a Steam group:
just w4sted space
15 条留言
Proscrito 2017 年 5 月 2 日 下午 6:38 
I'm having problems with gravity, Seems to be off in some rooms.

Catboy Enthusiast 2016 年 8 月 11 日 下午 6:15 
anyone having a problem with the shotgun ammo
Zorfy 2016 年 7 月 5 日 上午 1:47 
This would be amazing with just a few percent fuel in your jetpack! It'd fix the issue of not being very vertically mobile, without making it just space shooting in a box. You could even make hydrogen a rare spawn, so people woudl be hesitant to just go flying all over the place.
posthy 2016 年 7 月 4 日 上午 5:53 
@w4stedspace: I watched the video about this, and here's one suggestion for the weapon respawn. You don't need those collectors, just put down a sensor, set it to detect floating objects only, and setup action to when object cannot be detected anymore, than start the respawn timer (I may be wrong but in most FPS games the respawn countdown starts when the item is picked up. This can be simulated better this way in SE) Nice work anyway
Droid(P) 2016 年 7 月 3 日 下午 1:50 
nice :) :2016butterfly:
w4stedspace  [作者] 2016 年 7 月 3 日 上午 11:49 
@Psycho Afaik scenarios don't really add anything useful for this.. the maximum number of lives thing maybe? About it. Might be wrong, couldn't find much documentation tbh.

@Davisam I'll take a look, ty
zw98 2016 年 7 月 3 日 上午 10:04 
I watched ya build it and now I can wreck it. Your awesome, w4sted. ;)
Mad Rocket Scientist 2016 年 7 月 3 日 上午 9:38 
I'll be hosting a game of this for a while. Thanks, w4astedspace!
FeistyTroglodyte 2016 年 7 月 3 日 上午 6:57 
Isn't this what the scenario feature was made for? I think everybody has forgotten by now...
Great work as always, keep 'em coming!