安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









some comments:
chaos limits are way to low for some units, you can only have 1 type of building per horde and horde growth is slow, so you will mostly have 2-3 "elite" units. i suggest to increase the cap of most troops. my suggestion would be:
Chaos Spawn, Hell Cannon: 4
Chosen, Gorebeast Chariot, Armored Trolls: 3
Rest: 2
A similar critique holds true for the beastmen, although they have way higher horde growth, but i would advocate higher limits as well.
Another problem are the Lords general skills, which will be nerfed indirectly. is it possible that the skills increase the troop limit as well? e.g. a VC Lord with Flying Horros could add + 1 Vargheist slot at Flying Horros 2 and +1 Vargheist and +1 Terrorgheist (+2/+1 total) at Flying Horros 3.
All of that being said, with so many units coming in the future DLCs, I'm not sure if I'm going to support this mod for much longer.
I wish CA had implemented army restrictions similar to Warhammer Table Top or that it was possible to do so as a mod.
if you don't like using top tier units in every army, like me, you can just you know, not recruit them, like me
I've been giving the AI a fair(er) chance by mostly using middle tier units and a few elites