安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题








在 Youtube 上 




Also in Modded multiplayer (via MPPatch 0.1.3) The UUs for the base mod (Sub mod UUs work fine) Can be constructed but then when the turn is ended a reload occurs and deletes them from existence.
I was looking through the logs to fix some other mods and decided to check/report all errors. So, here is yours from Database.log: "[2521.862] Database::XMLSerializer (edited_animations/civ5artdefines_viseffects.xml): 'Row' or 'Delete' expected, got 'Name'." :D
As I only ever modded configuration and tweaked values in Civ5, I've actually no clue how the xml should be in this case.
Thought I inform ya, in case you ever come back to this game =)