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I didn't like the overall design and balancing of LW2 so I'm trying vanilla for the first time.
[SoldierFatigueUpdated.UIPersonnel_LivingQuartersFatigue]
Y_POSITION = -50
in XComSoldier_Fatigue.ini, XComFatigue_Settings_Defaults.ini, and %USERPROFILE%\Documents\My Games\XCOM2\XComGame\Config\XComFatigueSettings.ini
The former two files are in the game's workshop directory, the latter being in user space. I can't make the Y axis setting change the living quarters text.
While I don't know unreal 3.5 (or any version) scripting language, I can stick a fork in an electrical socket like the best of them. I found your LivingQuarters_Listener.uc source, and it looks like the text that is drawn over the semi-transparent box has a hardcoded relative position to the box [code]DisplayText.SetY(BGBox.Y + 10)[/code] which is not user-editable in the compiled *.u script.
Like most of my remaining mod niggles, I'll need to probably configure the SDK to make this change if my OCD won't calm down.
There's also a chance that those X/Y coordinate can be adjusted by the MCM if you're using that. Genuinely don't remember. Apologies.
I'm using this with Vanilla XCOM2, no conflicts in AML, and the fatigue panel in the living space is not aligned with the names. https://i.imgur.com/XvPBDMw.png (This is probably due to my aspect ratio being 16:10 instead of 16:9, not a big deal)
I thought this would be an easy fix by modifying the Y_Position variable under [SoldierFatigueUpdated.UIPersonnel_LivingQuartersFatigue] in your mod's XComSoldier_Fatigue.ini, but that doesn't do anything. I also tried putting the setting in your defaults ini file, but also did nothing.
Is there a way to change the text or panel alignment in your mod?