Space Engineers

Space Engineers

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ODST Orbital Drop-pod
   
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Type: Blueprint
标签: development
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2016 年 2 月 13 日 下午 8:07
2016 年 7 月 17 日 下午 2:46
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ODST Orbital Drop-pod

在 MrEvan312 的 1 个合集中
Halo: UNSC Ground based/Ground Support Units
13 件物品
描述
The ODST Orbital Drop-pod is a single-occupant vehicle utilized by UNSC Special Forces. It is used for deployment of elite troops from orbit.

The Single Occupant Exoatmospheric Insertion Vehicle, also known as the "egg", is designed for a high altitude deployment of Orbital Drop Shock Troopers (and rarely, Spartans). It is launched from a ship and is rocket-propelled at high speed down to the surface, where, shortly before impact, thrusters brake the speed for a relatively safe landing. The pod can be steered lightly for accurate landings, and often lands before the enemy even know what they've seen. A Phoenix Assault ship can be equipped with a number of these.

The Drop pod is fairly cheap to make, and allows for small squads of troops to be quickly deployed to secure an area down on a planet. Use it to surprise your enemy or to sneakily deploy troops. I recommend a speed mod of close to 500 m/s for best effect.

To use this ship: Enter from the back (opposite side of the glass plate), select remote control. Once you unlock the landing gear from the ship ("1"), press "2" to activate thrusters. Use the camera to steer towards the landing zone. Once you have entered 70-100% gravity zone, turn off the main thrusters ("2") and press "4" to activate the stopping thrusters. If you stop too high up, turn them off and on until you land. Better a little too early than too late...

PS: This craft is based off of [CS]Rity's ODST Style Drop Pod with changes to propulsion.
12 条留言
starfury 2021 年 5 月 28 日 下午 4:53 
i do hope you get this perfected someday, in the meantime all i can say is, "HELLJUMPERS IN THE TUBE!!"
Feet first into hell boys!
MrEvan312  [作者] 2021 年 5 月 28 日 下午 12:51 
It is possible but I am not aware of how.
C. Kitchen [NPA] 2021 年 5 月 28 日 下午 12:03 
anyway to set this up as a respawn ship from high orbit?
starfury 2016 年 12 月 11 日 下午 5:38 
anyway u can do an all in one? would take too much time to grab each one individually
Sigma 2016 年 9 月 4 日 上午 12:18 
I found that the energy shield mod prevents the thing from disintergrating my own drop pod on impact entirely. It seems to be bugged to make the object invincible, and I'm not sure why. But either way, it makes it work like it does in the game and lore
ManiacNathan 2016 年 2 月 18 日 下午 11:23 
i do say it was going to be harded
MrEvan312  [作者] 2016 年 2 月 18 日 下午 9:17 
Weelll... wasted a whole day trying to perfect an automatically stopped version with sensors. It's super erratic, sometimes the pod only needs 200m to stop, other times it will barely be slowed down with 900m meters start. I guess the room for human error is more effective than whatever I can do.
MrEvan312  [作者] 2016 年 2 月 17 日 下午 4:07 
It just needs a couple sensors... and a LOT of testing.
ManiacNathan 2016 年 2 月 17 日 下午 3:55 
That is going to be harded to get it to land automatically and to keep it the same size even harder still
MrEvan312  [作者] 2016 年 2 月 16 日 下午 8:36 
Glad you like it, I love it too. I'm gonna work on getting her to work with a sensor mod so she'll automatically stop and land just right. Works alright as it is, but there's a bit too much room for human error.