XCOM 2
28 个评价
"The Combatant" - Frontline Combat Class v.2
   
奖励
收藏
已收藏
取消收藏
文件大小
发表于
更新日期
300.644 KB
2016 年 2 月 13 日 上午 10:45
2016 年 5 月 15 日 下午 12:40
6 项改动说明 ( 查看 )

订阅以下载
"The Combatant" - Frontline Combat Class v.2

描述
Combatants are resilient frontline troops which are best suited to medium range combat.

They've got two distinct branches in their skilltree:

The Grunt Branch: Provides strong surviability and defensively oriented skills.
The Anti-Armour Branch: Provides a more flexible Anti-Armour choice in place of Grenadiers.

The two Branches do however share 2 skills inbetween them, those being: "Blast Padding" & "Run & Gun", Being unlocked at the ranks of Corporal & Lieutenant respectively. Additionally the Combatant starts out with "Launch Grenade" & "Salvo" at the rank of squaddie which makes them more mobile than Grenadiers right of the bat.

Combatants are best suited to advance & secure style maneuvers, securing an area then denying the enemy from approaching.

Update: DLC hotfixed, Armors should work now.

Not currently being maintained.
22 条留言
Conefed 2019 年 3 月 11 日 下午 8:06 
I came here for same reason as WaKKO151, Instead of the exact same ability, you could to do two very similar but still different abilities.
WaKKO151 2017 年 9 月 11 日 上午 9:43 
oh ok. that makes sense.
Calantlar  [作者] 2017 年 9 月 11 日 上午 9:39 
Since the class starts with Salvo, it's for balance since i didn't want this class to be completely OP. Unlike the SA-Sniper which is imbalanced by design.
WaKKO151 2017 年 9 月 11 日 上午 9:36 
the pic shows doubling up of certain skills. Any reason you chose not to give them an option?
Calantlar  [作者] 2017 年 9 月 11 日 上午 9:14 
Sorry for late reply, been away for a long ass while.
Calantlar  [作者] 2017 年 9 月 11 日 上午 9:14 
Just ask here c:
dmc32 2017 年 9 月 4 日 下午 9:08 
Calantiar, I don't have a mod request just want some mod info.
dmc32 2017 年 9 月 3 日 下午 10:38 
Calantiar, sent a friend request for some mod info.
WaKKO151 2017 年 9 月 3 日 下午 10:11 
wotc?
Calantlar  [作者] 2017 年 8 月 9 日 上午 9:17 
@▲ Sorry to hear that, I don't really have time to look into it at the moment but I just launched it and played with all three mods without issue. If you're using the default mod manager give it some time and let it do it's thing if not I don't know man. Other mods could be interfering aswell so play around with it and see if you can get it to work.