Gnomoria
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EspMod indev v1.0
   
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1.512 MB
2015 年 11 月 29 日 上午 4:36
2016 年 2 月 28 日 下午 12:00
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EspMod indev v1.0

描述
EspMod is an overhaul mod for the traders, mining, and industry. This is the indev version, where I'll test new content updates in future.

What's different from EspMod v1.0?
  • Nothing right now; both are up to date!

Any updates to EspMod indev here will be moved to the main EspMod page when I'm reasonably-confident they aren't full of bugs.

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Gnomoria v1.0 indev update notes and discussion thread[forums.gnomoria.com]

Non-Steam version: download from Google Drive[drive.google.com].

Not indev page: visit the EspMod (not indev) Steam Workshop page.
热门讨论 查看全部(2)
6
2016 年 2 月 29 日 上午 2:11
Cannot craft bandoliers
counterintel
2
2016 年 1 月 10 日 下午 4:48
Storage types for new items
counterintel
200 条留言
Thrice 2024 年 3 月 20 日 下午 5:06 
I really wish there were updates :( This game is so fun.
myplasticlove 2016 年 3 月 13 日 下午 12:46 
Just wanted to let you know how much I love your mod! It's one of the main reasons I keep replaying this game.
Espoire  [作者] 2016 年 3 月 10 日 下午 4:03 
Since it would inconvenience people playing on the indev one, yes. I don't plan to take this down. I figure I'll test new stuff (if any) here for a week or two before moving them over. So, new stuff sooner on indev, but also less bug testing.
Sabbthiel 2016 年 3 月 10 日 下午 12:53 
with the release of v1, will you still be running the indev and released versions as seperate mods?
Roboute 2016 年 3 月 10 日 下午 12:29 
If you start a game with a mod, then that mod gets updated, then it will use the newest mod version for that game when you load it. You cannot add or remove a mod from a save game, but it does use the updated mod when you load.
tomf80 2016 年 3 月 10 日 下午 12:19 
Does Gnomoria update the mod for saved games? I'm guessing no, but it would be nice.
Chickendew 2016 年 3 月 7 日 上午 8:05 
It's nice your finding any time to make this mod really. Your a really great guy.
keeblster 2016 年 3 月 6 日 下午 8:19 
Ok thanks. 25/35/45 was actually what i was thinking myself lol
Espoire  [作者] 2016 年 3 月 6 日 下午 4:23 
(And Steel was supposed to be 45, so that'll be in v1.0.1.)
Espoire  [作者] 2016 年 3 月 6 日 下午 4:22 
I actually just changed it in v1.0 to 25/35/50 for alloys, instead of 30/45/60. They're on line 109, 129, and 147 of <EspMod>/Data/Objects/workshops.xml .