Gnomoria
EspMod indev v1.0
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更新于:2016 年 2 月 28 日 下午 12:00

===== v1.0 "Gnomoria left early access!" =====

Gnomoria v1.0 Support

  • Updated right-click and hotbar menus to include new commands added in Gnomoria v1.0 release.

Fixed
  • A major bug involving "phantom" ramps literally everywhere, which also was reducing FPS and slowing world generation time.
  • Baked goods are actually food now. I guess the cake really WAS a lie. It's not anymore though. I swear.
  • Tinker Bench - Bandoliers are now researched at the same time as bullets instead of never.
  • Fried mushroom names no longer display incorrectly (as often...).

General
  • Screws, axles, and golem cores may be stored in crates.
  • Improved trap bases and golem cores may be stored in toolboxes.
  • Changed food values of a few early game foods; gnomes will now prefer sliced bread over raw ingredients.
    • Sliced Bread: 10 -> 15
    • Fruit: 15 -> 10
    • Egg: 15 -> 5

Distillery
  • Spiced wine may be made with either zest or cinnamon.

Forge
  • Bronze bars now require 25 Smelting to make (down from 30).
  • Rose gold needs 35 Smelting (down from 45).
  • Steel needs 45 Smelting (down from 60).

Smelter
  • Coins, rings, and necklaces may be smelted.
  • Statuettes, pillars, and statues may be smelted, if they're made of metal.

Dye Vat
  • Dyes craft slightly faster.
  • Red, yellow, blue, and black dyes use less materials.

Butter Churn
  • Butter crafts considerably faster.

Potbelly Stove
  • Fried eggs and mushrooms may be made with either butter or oil.

Traders
  • Cinnamon is worth 5 (down from 20).
  • Maple syrup is worth 2 (down from 20).
  • Maple sugar is correctly worth 5, just like beet sugar.
  • Salt pile is worth 5 (down from 20). Traders still sell salt piles for 20.
  • Lace is worth 25% more.
  • Merchant - Significantly increased the appearance rate of black dye.
  • Agricultural - Now sells peanut seeds. I could've sworn I added those in in v0.4. >.>

更新于:2015 年 12 月 3 日 下午 4:34

===== v0.6 "Blue Valkyrie Needs Food Badly" =====

  • It's here, the long-promised food overhaul. Yep, it's making the game harder. Again. That seems to be my thing. I tried to keep the early game easy enough, while making it much harder to produce an endless supply of 500-point food items later in the game. With a robust enough economy, you should still be able to reach such culinary heights, however.

  • In general, early-game recipes will make multiple smaller food items totaling more than the ingredients, and don't have random quality. Late-game recipes use multiple smaller ingeredients to make a single large food that's less than the total ingredients, but benefits from random quality. Thus, you likely want to eat the non-quality foods at very early game, and later on eat whatever you can afford to produce in large enough volume to feed your city.

  • Food/Drink Industry
    • Many existing items had their food values changed.
    • Many recipes altered and added.
    • Many food/drink recipes now use different attributes. Previously, all food used Curiosity, and all drinks used Charm. Now all attributes get used by foods that would need them. Ex: Fitness for churning butter, Focus for foods that could easily burn, etc.
    • Many food/drink recipes had their difficulty increased, proportional to how many food/drink points the product has.
    • Butter Churn - New food workshop, turns milk into butter.
    • Potbelly Stove - New food workshop, makes omelettes, steaks, oil, jerky, and more.
    • Oven - New food workshop, makes pies and cakes.

  • Kiln
    • Pie Dish - Component for pies.

  • Blacksmith
    • Potbelly Stove - Component for the Potbelly Stove workshop.

  • Metalworker
    • Metal Pillar - They're like statues, just different appearance.

  • Tinker Bench
    • Fixed a typo that made research up to 40% slower than it was supposed to be. D'oh!

  • Dye Vat
    • Requires 3 bolts of cloth to craft (up from 1), to match its art.

  • Farms
    • Grapes grow ~15% faster.

  • Traders
    • Lace is worth 60% less.
    • All metal/wooden/stone weapons and metal/leather armors are worth about 50% less. Buy/sell modifiers also adjusted; merchants sell these items for the same prices as before, and buy them for considerably more than before. You may be able to turn a slight profit selling high-quality weapons and armor now.
    • (The above does not apply to the new ranged weapons added in EspMod v0.5, which remain unchanged.)
    • Merchant
      • Now stocks peanut oil and cinnamon, rarely.

更新于:2015 年 11 月 29 日 上午 4:36

===== v0.5 "March of the Machines" =====
Meant to fix the tinkering bug in v1.0 indev, ended up adding a ton of new research. Enjoy!

  • Gnomoria v1.0 indev
    • Due to the difficulty in maintaining compatibility with multiple versions of Gnomoria, Gnomoria v1.0 indev is now REQUIRED to use EspMod. I'll be keeping a v0.9.18-compatible version available until v1.0 leaves indev, but it will not be receiving updates other than maybe bug fixes.
    • Tinkering works in v1.0 indev again!

  • Tinker Bench
    • Added 12 new research levels after Automatons. Each one should take roughly 1-2 game seasons for an experienced Tinker gnome. The new self-powered traps are about 4x better. The new ranged weapons should be about 40-50% "better" than old ones, but expensive. (I may adjust those numbers again; I want ranged weapons and self-powered traps to be useful.)
    • New research levels:
      • Improved Trap Base
      • Improved Blade Trap
      • Improved Spike Trap
      • Gemstone Golem Core
      • Black Powder
      • Bandolier and Bullet
      • Rifle Barrel
      • Rifle
      • Bolt Rack
      • Repeating Crossbow
      • Revolver Cylinder
      • Revolver

  • Leatherworker
    • Bandolier - Ammo container for bullets, holds 32 at a time.

  • Machine Shop
    • 8x Black Powder - Component for explosive traps and bullets.
    • 8x Bullets - Expensive ammo for improved guns. 1.2x as accurate, and piles to 32.
    • Revolver Cylinder - Component for revolvers.
    • Rifle Barrel - Component for rifles.
    • Bolt Rack - Component for repeating crossbows.

  • Engineer Shop
    • Gemstone Golem Core - Craftable steel-equivalent golem core, made from 96 cut gems. (Type of gem doesn't matter, so salt and other low-value gems are good options.)
    • Improved Trap Base - Component for new traps.
    • Improved Blade Trap - 2x more accurate and damaging than a basic blade trap.
    • Improved Spike Trap - 2x more accurate and damaging than a basic spike trap.
    • Revolver - Fires 50% faster than a pistol, but expensive ammo.
    • Rifle - 2.5x the range (20 tiles) and 20% more damage than a blunderbuss, but expensive ammo.
    • Repeating Crossbow - Fires 80% faster than a basic crossbow, but 20% less damage per shot.
    • (Warning: these new items have a high worth, and might attract too many goblins if built early on.)

  • Military
    • Gnomes now correctly use ironwood and mahogany wooden shields and torches before those made from other woods.

  • Traders
    • Golem cores are 150x higher worth.
    • Bolts are 80% lower worth.
    • Musket rounds are 90% lower worth.
    • Golem cores can be bought. High-strength cores like ironwood and steel need high kingdom worth to appear.
    • Merchant
      • Now stocks any type of golem cores, rarely.
      • Now stocks bolts, musket rounds, and bullets, rarely at high kingdom worth.
      • Now stocks black powder, very rarely.
    • Mining
      • Now stocks metal golem cores.
      • Now stocks black powder, rarely.
    • Lumber
      • Now stocks wood golem cores.
    • Agricultural
      • Now stocks wheat golem cores.