Duke Nukem 3D: Megaton Edition

Duke Nukem 3D: Megaton Edition

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Dukeington - Counterstrike
   
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Type: Map
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3.231 MB
2015 年 9 月 28 日 上午 9:30
2015 年 10 月 4 日 下午 12:06
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Dukeington - Counterstrike

描述
There is a time to wait and a time to fight back - this time is now. Experience a fantastic non-linear map, like you have never seen before! There are some glitches with the Coop-Mode, so if you know how to fix it, please PM me.
25 条留言
spendenskandal  [作者] 2015 年 10 月 7 日 上午 11:13 
@Pigfaced: You have to enter the police station (from the back via the air vent). From there open the door to the north. See the last screenshot, it is a map of the city.
spendenskandal  [作者] 2015 年 10 月 7 日 上午 11:12 
@Bullerbuller7 Thanks for the hint. That is a good idea. :steamhappy:
bullerbuller7 2015 年 10 月 7 日 上午 7:11 
The reason why your wall count is so high with relative low detail compared to todays maps is because you "wasted" a lot of walls.
For example the bridge you have (that i liked), that require stairs takes a lot of walls because you have to do small square sectors. You can also make the stairs out of sprites to save walls.

But what really increased your wall count a lot is the round looking sectors. I agree that the smooth round edges look a lot better but it costs too much.
I would say that you could delete about 1/3 of the walls without making the map look worse.

I hope you take it into consideration because i liked the map and hope to see more of you and to see you improve.
bullerbuller7 2015 年 10 月 7 日 上午 7:11 
Your map only has about 1500 sectors. It's the wall count that is at about maximum. (how did you mix that up xD)
Tower of babel is about 9000 walls right? I had to detele some because it reduced frame rate since it is a really small map.
I looked at your map and i can see that you can easily remove at least 5000 walls that you spent unneccesarily. The wall count increases depending on the lines you see, if the line is red then it is 2sided and counts as 2 walls.
Navigator 2015 年 10 月 7 日 上午 6:55 
I'm stuck with the red keycard. Where is this military center?
spendenskandal  [作者] 2015 年 10 月 6 日 上午 11:21 
@bullerbuller7: First off, thank you for your opinion. I value every feedback.

The level of detail is relative. Of course I have seen smaller maps with more detail than the one I built. In order to better understand the complexity, I suggest to open it in a map editor. I had a look at one of the maps you co-designed (Tower of Babel). I do like the style of design it is a nice map. In terms of complexity they are however in two different leagues. My issues was that Duke maps only allow a maximum of 16'384 sectors, of which I used up 16'382 (in fact I had to delete some sectors in the end, simpy to be able to finish my map). The "Tower of Babel" map counts 1'219 sectors, which is less than factor 10. Please do not take is as a negative comment. I am simply inviting you to build a map with a similar complexity like mine and more detail (just be aware it will take quite some time, I can tell you).

If you need some hints, please feel free to PM me. Good luck!
bullerbuller7 2015 年 10 月 6 日 上午 8:22 
Thanks for making a map.
It's an okay map, it is about mediocre.
The gameplay lacked at times but was mostly balanced well.
The detail of the map was mediocre because you didn't detail it well at places.
You advertised the map with text in the main picture to get more subs right?
Sure, it's a fine sized map with lots of rooms that don't matter at all, but if you don't detail it at all then it's a bad looking map.
Nada 2015 年 10 月 5 日 下午 9:58 
I like Build, used to play around with it years ago but only completed 1 map and a couple test maps I made to figure out heights and widths.
But I like making maps in Sauerbraten (Cube 2) better, and I'll eventually finish those first.
spendenskandal  [作者] 2015 年 10 月 5 日 上午 11:59 
@4EverTooLate: thanks for your ongoing support. I will have another look, when I have time (I ran a "corruptcheck" in mapster32 and it turned out to be fine). This map really pushes the limits: I am using 16'382 out of 16'384 possible sectors
Nada 2015 年 10 月 5 日 上午 10:01 
Sprite 4023 Picnum 1
Deleted that and it seems to work in fake mode