安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題






YouTube 



I have no idea why that mod would do that, and i can do nothing about it, because its not up to me to always fix other peoples junk
Someone in the D4M discord mentioned it happened after installing one of manacat's mods.
This map is not to blame for this issue.
Once again, someone elses mod breaking things that can be seen here.
The weapons are not being spawned after map spawn, there is nothing other than the rotating platforms they are parented to either.
They're a single weapon spawn entity and that is it. Just like any other map would have them.
They also change some cvars, so you need to reboot the game after using it.
The only unusual thing about it are two nuc files that don't even have any content in it.
And even those will only conflict with a very small percentage of script mods.
RNG skin mods are also a massive cause of crashes.