Asenna Steam
kirjaudu sisään
|
kieli
简体中文 (yksinkertaistettu kiina)
繁體中文 (perinteinen kiina)
日本語 (japani)
한국어 (korea)
ไทย (thai)
български (bulgaria)
Čeština (tšekki)
Dansk (tanska)
Deutsch (saksa)
English (englanti)
Español – España (espanja – Espanja)
Español – Latinoamérica (espanja – Lat. Am.)
Ελληνικά (kreikka)
Français (ranska)
Italiano (italia)
Bahasa Indonesia (indonesia)
Magyar (unkari)
Nederlands (hollanti)
Norsk (norja)
Polski (puola)
Português (portugali – Portugali)
Português – Brasil (portugali – Brasilia)
Română (romania)
Русский (venäjä)
Svenska (ruotsi)
Türkçe (turkki)
Tiếng Việt (vietnam)
Українська (ukraina)
Ilmoita käännösongelmasta






Youtube™-palvelussa 



The weapons are not being spawned after map spawn, there is nothing other than the rotating platforms they are parented to either.
They're a single weapon spawn entity and that is it. Just like any other map would have them.
They also change some cvars, so you need to reboot the game after using it.
The only unusual thing about it are two nuc files that don't even have any content in it.
And even those will only conflict with a very small percentage of script mods.
RNG skin mods are also a massive cause of crashes.
IF you have one map with all the entities you modded show up all at once, that can happen.
Try using the maps that onyl have the players, or only have the weapons. those load less entities and should therefore load without crashing. Cause even in normal gameplay you have better optimized maps that won't load all of it at once.
The only thing that changed in the last few updates is the missionfile and including new materials.