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The 4th Journey
   
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Difficulty: Normal
Mode: Sprint
标签: level
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1.954 MB
2015 年 6 月 11 日 上午 2:52
2015 年 6 月 20 日 上午 10:52
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The 4th Journey

描述
This time i tried to not create landscapes, but a sad story.
There are 5 places where you can cut the road (if you got the skill) and i hope that someone will find the last shortcut wich is realy hidden but realy cool.
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2015 年 6 月 17 日 上午 2:05
Shortcuts and Skips
SlenderPaul
17 条留言
invaderzz 2017 年 9 月 16 日 下午 10:25 
this is incredible.
SlenderPaul  [作者] 2016 年 12 月 13 日 上午 12:48 
Uh I dont know. They just symbolize death i guess.
doll daughter 2016 年 12 月 12 日 下午 4:40 
So are the skeletons at the end meant to be entirely human, or does the hologram have any meaning?
SlenderPaul  [作者] 2016 年 11 月 6 日 下午 3:51 
noice
Desert Rose 2016 年 11 月 6 日 下午 3:41 
not bad :o i like to try to make a story out of a level as i zoom past it and this one got a bit sad x3
Legion495 2015 年 9 月 1 日 上午 5:03 
Nice one you made Paul just some thing illuminate the Tanks? Would give it a Tron-style touch there.
SlenderPaul  [作者] 2015 年 8 月 9 日 下午 3:13 
Hey Ayan Baqur i can realy see your point. The truth is that i had a lot of trouble to get the visuals right and i have not realy ideas how to make the clues more clear. For the luck part i can only agree a bit. For me the warfield leaves enough room to respont to all the randomness and in the wielding room (laser room) the luck part kinda doesnt seem so bad to me. Usualy if you get cut in there you still can make it to the next Checkpoint. I could try to improve some stuff but honestly im kinda burned out from making tracks since a while.
Hangurber 2015 年 7 月 31 日 下午 9:16 
Nice visuals! I can tell you put a lot of time into this, but I feel theres a bit too much fuckery; the visual clues aren't clear in some areas and it feels like it takes luck to get though other areas.
Qubic (SolarisJT) 2015 年 6 月 19 日 下午 11:41 
Wow! Amazing scenery, nice job with the road transfers, and... that ending... just... that ending. Instant thumbs up!
Guizmodo 2015 年 6 月 18 日 上午 9:12 
Hi PPPaul , I really loved doing the whole parcour. For my part, I have suffered no slowdown but I discovered that some objects are hungry of resources. If my next level suffers no slowdown, that would mean that my assumptions are right and I'll make a list if you're interested. Passez une bonne journée mon ami :ilike: