Distance
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Difficulty: Expert
Mode: Sprint
标签: level
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694.592 KB
2015 年 6 月 9 日 下午 2:58
2016 年 12 月 23 日 上午 6:34
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描述
Can you white-knuckle your way to first place?
43 条留言
JTrevail  [作者] 2022 年 5 月 25 日 下午 5:56 
Thanks; I'm glad you, and Refract, liked it :)
LT_Schmiddy 2022 年 5 月 9 日 下午 7:54 
This is abolutely my favorite level in the game. So glad it got added to the official level list.
JTrevail  [作者] 2018 年 5 月 4 日 下午 12:33 
To set gold, I usually grind at my own level to see what kind of time I can get on a clean run. Diamond is definitely for the creative folks playing on a level which is usually beyond what I and other mere mortals can hope to accomplish.

I hope to make more levels which have the same impact. I'm glad you enjoyed it :)
Arc 2018 年 5 月 2 日 下午 8:27 
Got my time down to a 1:59:12 (59th global) after coming back from not playing for a long time, is the fact you practically require shortcutting for diamond deliberate? Cause even the longest diamond time is flying all over the place.

That aside, thanks for making the most memorable hard level I played before moving on way back when.
JTrevail  [作者] 2017 年 1 月 16 日 上午 8:51 
I actually never disable flight, it' good for making a recovery. Glad you enjoyed it :)
5el. 2017 年 1 月 16 日 上午 8:08 
It was a tough call, but I've come to conclude that this is the best level in the game as far as gameplay goes. I used to believe that flightless levels can never be matched by flighted ones. Thanks for proving me wrong :)
JTrevail  [作者] 2015 年 11 月 3 日 下午 1:56 
I've fixed the draw distance issue and set the difficulty to expert; the level is harder in cockpit view, so why not.
JTrevail  [作者] 2015 年 10 月 27 日 下午 4:18 
Strangely satisfying, eh? It isn't the hardest level, but when you're "in the zone" and you do a clean run, it has that effect.

Congrats :)
Edwyndham 2015 年 10 月 27 日 上午 9:38 
Did eventually get that gold, such a tough run. Uploaded a vid of running through it to beat the 2:08 youtube.com/watch?v=H9J5n7wE9YE
JTrevail  [作者] 2015 年 10 月 20 日 下午 12:32 
Refract is working on a new fog system, so I will be able to close up the gaps where the skybox shows through due to the reduces draw distance in Unity 5. Yay Refract :D