Team Fortress 2

Team Fortress 2

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Haarp
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游戏模式: 夺旗, 进攻/防御
文件大小
发表于
33.400 MB
2015 年 6 月 6 日 下午 2:07
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Haarp

在 protowlf 的 1 个合集中
Dr. Spud's TF2 Maps
4 件物品
描述
HAARP is an Attack and Defend CTF map, in which BLU must deliver the flag to capture points RED defends.

H.A.A.R.P. (the High Frequency Active Auroral Red Project) is stationed inside a huge RED base built into a cliff. In the snowy Alaskan wilderness, they've constructed antenna arrays and a gigantic satellite dish. Is this a simple research facility ( no), or something more sinister? (yes) BLU must infiltrate the base and deliver the shutdown codes before it's too late!

So what are the rules?
-Blu delivers intelligence to capture points. Red defends.
-The map is divided into 3 sections, like dustbowl.
-The intel spawns outside of Blu's respawn. Once Blu captures the first CP in a section, the next intel will still spawn outside of Blu's respawn.
-Red can block captures by standing on the CP.

Additional Credits:
-Nineaxis: custom posters.
-Rexy: computer/Desk models.
-Timberghost: various textures.

Thanks, special:
-Icarus
-Radaka
-A Boojum Snark
-Nineaxis
-Youme
-Everyone testing and leaving feedback

View on TF2Maps.net: http://forums.tf2maps.net/showthread.php?t=7358
热门讨论 查看全部(12)
43
2015 年 9 月 17 日 上午 3:46
Too confoosing for new players
flammingidiot
17
2015 年 9 月 1 日 下午 3:58
How to play
A_Piece_Of_Bread
13
2015 年 8 月 22 日 上午 10:04
the discussion below me is to confusing
Lost Mage
305 条留言
No. 1 Halloween Contract Hater 8 月 30 日 下午 7:52 
can you fix capping just not working? kinda ruins the map for it to just not let you win sometimes
i like the strokes 8 月 27 日 上午 9:57 
the duality of mann
average wrench enjoyer 8 月 27 日 上午 8:38 
One of the best or the best A/D map in tf2 hands down
cherryl1k 7 月 7 日 下午 2:44 
might actually be the worst map i ever played
sonefir 6 月 25 日 上午 6:52 
peak
Folklore56 5 月 12 日 下午 5:45 
demo spam: The map
Ozone 5 月 7 日 下午 9:32 
I ABSOLUTELY LOVE THIS MAP, it's just about everything I like in a good choke-heavy A/D map, but!

There are some real UI/UX problems that take down this map a couple of steps:
- Some announcer lines are missing, like when the intel is picked up, dropped, or respawned.
- There's no prompt to take the intel to the point when picked up.
- There's no intel icon that flashes briefly when you pick it up.
- The map never tells the player has to touch the desk itself instead of the misleadingly-marked cap area.
- And invisible Spies can block caps, leading to some cheesy (albeit somewhat funny) Spy plays.

All of this together makes it so new/learning players have a really hard time at the map, and in some cases even accidentally grief their own team without even knowing.
I'd love for these issues to be fixed so this map could go straight into the Top 10!
i like the strokes 3 月 21 日 下午 10:11 
There is currently a bug on the map where invisible spies can prevent the intel from being captured by standing on the point, even though they are invisible and can't usually interact with map objectives in this way. Are there active plans to address this bug?
Sergeant Panda 1 月 19 日 上午 2:07 
I love map exploits
Just John 2024 年 9 月 12 日 下午 12:00 
i love the maps lore