Rise of Nations: Extended Edition

Rise of Nations: Extended Edition

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Rise of Music
   
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1.415 MB
2015 年 4 月 16 日 下午 9:45
2017 年 2 月 6 日 下午 8:38
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Rise of Music

描述
!!! IMPORTANT !!!
For detailed instructions on how to use Rise of Music, please view the Rise of Music Documentation[github.com]

Overview
Rise of Music is an application written out of necessity; the current audio system in Rise of Nations: Extended Edition is broken in several ways:
  • Background music will stop after advancing in age
  • Background music will stop when an event occurs that would force a track change (winning a battle / losing a battle)
  • Switching back to normal (economic) music mood after not having fought for a while
  • Background music increases to 100% volume when a new track starts, regardless of what the user set the Music Volume slider to in the audio settings tab

Rise of Music is an application which plays the background music for Rise of Nations, instead of using the current buggy audio system in game. It does so with the use of an executable you run before a round of Rise of Nations and a Big Huge Script (BHS) that is running while you are playing the game.

The BHS collects information on what is happening in game and determines when the audio should change to/from one of the following music moods:
  • economic
  • battle_victory
  • battle_defeat
  • pause (single player only)
  • unpause (single player only)

Once the script has determined that the music mood should change, it writes this information to a file; this is where the executable comes into play. Rise of Music includes an executable that handles playing the audio for Rise of Nations by reading the files written by the BHS. Once a file is written, the executable opens it and reads the music mood information, and changes tracks accordingly.

Rise of Music is a complete replacement for the in-game audio system.

!!! IMPORTANT !!!
For detailed instructions on how to use Rise of Music, please view the Rise of Music Documentation[github.com]
38 条留言
dario9020 10 月 21 日 上午 9:39 
this don't work
benjamin.t.sutton 2024 年 7 月 2 日 下午 2:22 
Out of curiosity - why does the player color matter?
Soviet Groot 2023 年 12 月 7 日 上午 11:22 
i dont see why would anyone use this
Robur Velvetclaw 2023 年 6 月 29 日 下午 8:57 
@Praetorian:
Unfortunately there is no way other than to embed your files into Rise of Nations' master files, or have the music available as part of a mod. I'm sorry.
Praetorian 2017 年 11 月 11 日 上午 3:23 
Hello is their anyway to upload a music mod to Rise of Nations Workshop? it always fail to read my sound file for some reason
MHLoppy 2017 年 9 月 14 日 上午 2:01 
It appears that RoN's music finally works properly due to a patch in August http://psteamproxy.yuanyoumao.com/news/?appids=287450

So fingers crossed, we won't need to use this mod in future. Thanks again for making it FooBar!
Blackhound 2017 年 7 月 13 日 下午 7:51 
Soooo not sure if this mod is really still supported (should be, not sure how people play with in-game music otherwise) but figure I'll give it a shot.

A lot of the time when I load up a singleplayer game the mod just doesn't seem to do anything. It will be a game that I have played with the script running and the mod working normally, but when loading it back up the console just sits waiting for mood info to be sent and apparently not receiving any?

There also seems to be some issue with pausing. Sometimes I've set the game to start paused, or I've loaded a game paused, and the console enters a continuous loop, displaying:

Exception: WasapiOut is not initialized
Setting music mode: paused

These two lines loop until interrupted with a command like playing the win/lose music. But regardless it never seems to be able to recover from this, requiring everything be restarted.
FooBar  [作者] 2017 年 2 月 20 日 上午 6:02 
@Madalovin - Feature requests are very welcome! You can go to https://github.com/TypicalFooBar/Rise_of_Music/issues to add a new issue on the GitHub project; we can discuss it there.

Thanks!
Madalovin 2017 年 2 月 19 日 下午 11:10 
Excuse me FooBar, I had a thought about a music mod that changed the main battle theme music in game. Could you contact me via steam? I know nothing of programing and thought you would make the thought flourish to life.
FooBar  [作者] 2017 年 2 月 7 日 下午 11:33 
@Knorssman - I realize it is seven months later, but I finally added in your feature request (for displaying what buttons to click for the win/lose music) as well as another feature from @[HK] WilliamW.

Just thought I'd let ya know :P