安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









This mod has 1,000 subscribers and that is humbling for me, and something I deeply appreciate, so I'd like to hear what you'd all like to see, and try to discuss, implement, and balance suggestions.
If it were a non-Workshop mod, or if you weren't planning on uploading it to the Workshop, you could HYPOTHETICALLY embed your files in the base game, but the only reasonable explanation for doing so in most cases is if you're sloppy or there's a bug related to how the game processes mod versions of that particular file.
In either case, it'll be a royal pain in the neck to debug, and the only instance so far where I'd be comfortable with doing it (in fact, I HAVE done it) would be when adding music files for the 'Multiple Theme Enabler', because making a separate mod for a handful of files that aren't going to cause multiplayer incompatibility and are only going to affect me would be more trouble than it's worth.
Additionally, one does not need to unsubscribe to the mod - simply disabling it in the Mods menu would be enough to keep it from causing any problems. Savegames made while using the mod, however, would break if you tried loading them without reenabling it. (Sadly, almost any type of patch to a mod will also cause saves from previous versions of the mod to go berserk.)