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报告翻译问题









Ad different types of guidence systems to the missiles. For example, make the Avalanche a semi-active radar guided missile, requiring the interceptor to keep the target in its firing arc until impact. Have sidewinders be IR guided and, essentially, fire and forget. Give the option to research range extentions and active radar (long range F&F) missiles.
See where I'm going?
1) Ufos can only ever have 4 weapons, maximum. You can't have (as I found out) a multi-turretted battleship spitting out enough firepower to vapourise a mountain.
2) All weapon types assume they fire from the center of the ufo. If you place turrets around the ufo you can get wierd situations where it's possible for an interceptor to fly between perfectly straight lines of fire because the game thinks it's firing straight at the interceptor.
3) Macross Missile Massacre setups are very hard to do. If you set a missile type to just pump out missiles as quickly as it can, you end up with an easily dodgeable blob. The closest I ever came to doing one was to have 4 closely grouped missile tubes and have the timing of each tube set differently.