Xenonauts

Xenonauts

47 个评价
The Flying Circus
   
奖励
收藏
已收藏
取消收藏
文件大小
发表于
6.569 KB
2015 年 3 月 13 日 下午 2:23
1 项改动说明 ( 查看 )

订阅以下载
The Flying Circus

描述
The Flying Circus is an air combat mod that shakes up the defensive and offensive characteristics of ufos from the corvette onwards. It aims to make each type of ufo a different and interesting challenge by altering the offensive, defensive and flight capabilities of enemy ufos.

Please note the Flying Circus only affects ufos, and has been designed to work best with unaltered vanilla human interceptors. Also please note that the mod will not immediately alter any ufo wave which has already been spawned - only unspawned ufos will have altered characteristics, so it's best to install this during a lull in the waves.
8 条留言
rpayne88 2018 年 12 月 24 日 下午 1:28 
Suggestion:
Ad different types of guidence systems to the missiles. For example, make the Avalanche a semi-active radar guided missile, requiring the interceptor to keep the target in its firing arc until impact. Have sidewinders be IR guided and, essentially, fire and forget. Give the option to research range extentions and active radar (long range F&F) missiles.

See where I'm going?
Azoth 2016 年 9 月 16 日 下午 3:50 
Does it support mod with Assaultlander and Dreadnought?
Mick 2016 年 2 月 22 日 下午 5:46 
Monty Python's???
Vandal Savant 2015 年 5 月 6 日 下午 7:48 
Haven't tried it yet, but the title makes me chortle more than it should. Reminds me of the aircraft stalemates where they go around in circles following tightly behind each other.
Pingu_the_Great  [作者] 2015 年 3 月 23 日 上午 6:38 
For those people who have tried it, I'd love your feedback. I played air battles over and over to make each type of ufo different, but the danger with doing that is over-focussing on one or two aspects. Did you find each ufo different? Did you find you needed to plan a little better? Or was it just the same as before?
Yggdrasil 2015 年 3 月 23 日 上午 4:25 
I'll give this a try. Thanks!
lazylegionspark 2015 年 3 月 19 日 下午 9:41 
I may try this at a later time but for right now I am just getting by.
Pingu_the_Great  [作者] 2015 年 3 月 14 日 下午 2:42 
For those people who want to shake up UFOs themselves, here's some advice:

1) Ufos can only ever have 4 weapons, maximum. You can't have (as I found out) a multi-turretted battleship spitting out enough firepower to vapourise a mountain.

2) All weapon types assume they fire from the center of the ufo. If you place turrets around the ufo you can get wierd situations where it's possible for an interceptor to fly between perfectly straight lines of fire because the game thinks it's firing straight at the interceptor.

3) Macross Missile Massacre setups are very hard to do. If you set a missile type to just pump out missiles as quickly as it can, you end up with an easily dodgeable blob. The closest I ever came to doing one was to have 4 closely grouped missile tubes and have the timing of each tube set differently.