无尽帝国

无尽帝国

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MelodyFunction's Endless Legend Overhaul Collection
   
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描述
A collection of all my Endless Legend mods alongside side a few others.

Goal of this collection is to make the game more fun and varied without making anything overpowered.

Requires ELCP.
Be sure to load "Reduced Maximum Army Size" last. Everything else shouldn't matter.
项目 (18)
World Generator Full Customization
创建者: Enchanteur
- This Mod give you a total freedom to do what you want with the world generation process, unlock all parameters, even some hidden ones. - Breaks down all basic vanilla options into component parts, for precise adjustements, and expand available ranges. - ...
ELCP Cuts and Fixes
创建者: ninakoru
TL, DR: A few balance changes on urkans and their techs, and a bunch of small fixes. NOTE: This mod should be placed in the first position of the mod load order (position 0), better than mods overwrite these changes than the other way around, and is design...
Victory Condition Tweaks
创建者: Iceberg
(Ensures era 6 science tech receives improved formulaic priority from ELCP when placed below Military Revolution in load order) Wonder building cost substantially increased. It was very common to win this way. Quests scale with game speed now. Quest victor...
UPDATED Build Over Ruins And Villages
创建者: MelodyFunction
Simple Mod to allow building District over Ruins and Minor Faction Villages. This is an updated version of the original "Build over Ruins and Villages": https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=945048590 This version fixes bugs regarding Magt...
Settler mobility on first turn
创建者: Xumuk
Adds global event, that doubles vision and movement of settlers during first turn. Doesn't affect embarked settlers (Morgawr). If you want to add flavour text for any localization (English can be done better too), feel free to post a comment or start a dis...
Pillars of Longevity 2
创建者: Iceberg
Changes: Arcanas of Renewal and Materialization have had their research eras switched. Food in era 3 and dust in era 4 are more desirable. Renewal wasn't researched much in era 4. No longer alters the battle spells. ELCP does that now. ...
Hit Chance panel fix
创建者: nabijew
This simple mod fixes broken hit odds on Hit Chance panel...
Harmonious Difficulties
创建者: ninakoru
This is a difficulty mod designed for Improved AI and/or ELCP (community patch). TL DR: Removes free approval with Hard diff. and upwards, no more doubling down with buyout discounts on already cheaper units due to industry cuts, better scaling with bonuse...
Complete Skill Tree Overhaul
创建者: MelodyFunction
This mod modifies every Hero skill, with especially many changes in the Faction trees. Aim of the mod is to diversify skill-tree choices while keeping a balanced experience. Almost every Faction will have actual merit as a Governor now, too. Most Governors...
Better Settlers
创建者: MelodyFunction
QoL mod that improves Settlers a little bit. Most simply get +1 Map Movement. The better Settlers(Allayi and Roving Clans) get smaller buffs - Fly for Allayi, +1 Vision for Roving Clans Some factions get a few extra buffs for various reasons. Kapaku get a ...
Balanced Empire Plans and Luxuries
创建者: MelodyFunction
Small Mod to improve Empire Plans and Luxuries. Some options were blatantly more powerful than others. Hopefully, this balances everything out a little. Took a hard swing at the T4 Military plan - +50% health was basically unfightable. +25% health is still...
Hero Capacity Rework
创建者: MelodyFunction
Rebalances Hero capacities to make every hero desirable and good at their job. It should be far easier to find the kind of Hero you want - like a specialized Governor. Most Heroes have been buffed by this(and this applies to the AI, too, so they are slight...
Major Faction Unit Rebalance
创建者: MelodyFunction
An attempt to better balance all major faction unit, with a focus on making no Major Faction unit just obsolete as the game goes on, or not worth their research in the first place. Full and detailed changelog with short explanations on my decisions can be ...
Minor Faction Units Rebalanced
创建者: MelodyFunction
Always felt that barely any minor faction unit was actually worth using? This mod aims to change that. Full and detailed changelog with short explanations on my decisions can be found in the "Discussions" section. This mod aims to create a more diverse and...
Arsenal Overhaul
创建者: MelodyFunction
A complete and extensive rebalance of equipments with the goal of making the game more fun&varied for everyone! This mod has been heavily inspired by Ninakoru's Re-Items. Im really grateful for his mod being around to let me learn from him. A lot of his wo...
Tech, Building and Deed Balance
创建者: MelodyFunction
As it says on the tin - balance changes for technologies, buildings and legendary deeds. Main focus was to buff weak technologies/buildings up. Many especially strong Deeds got nerfed - it can feel really bad losing out on one of them. They should still be...
Ten Techs per Era
创建者: Xumuk
Increases the tech count required to ascend to a new era to ten. A little bit slower progression makes naval, defense and other situational techs more of an option without breaking a pace of a game. Indirectly prevents harsh snowballing by making harder to...
Reduced Maximum Army Size
创建者: MelodyFunction
A small mod, mainly for my own use, that reduces maximum army size by changing the second army size tech, Signal Corps. Instead of an army size bonus, it now grants an additional accessoiry slot to standard units. I personally find battles more engaging an...