边缘世界 RimWorld

边缘世界 RimWorld

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Call of Cthulhu - Cosmic Horrors (Continued)
   
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Mod, 1.6
文件大小
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更新日期
10.946 MB
11 月 30 日 上午 10:45
12 月 4 日 上午 6:51
2 项改动说明 ( 查看 )

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Call of Cthulhu - Cosmic Horrors (Continued)

在 Zaljerem 的 1 个合集中
Zal's Continued Mods
571 件物品
描述
Original mod by Jecrell
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=765890823

Continued by anobis
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3319844548

This mod contains components from JecsTools (MIT License)
AbilityUser
AbilityUserAI
CompDelayedSpawner
CompExtraSounds
(and some minor support methods)

--

- JecsTools dependency removed (required components are integrated)
- Some code cleanup
- Added patch for VE Genetics
- Includes some Anomaly compat from anobis (I didn't really test it)

--

Original mod notes (1.6):

Call of Cthulhu - Cosmic Horrors

Changes from original:
Added support for 1.6
Fixed pawn rendering.

Original Description:

*Add Lovecraftian monsters to your RimWorld experience!* There is a lingering fear that strokes the hairs on the back of the necks of your colonists. Something terrible is coming, and there is little time to prepare. Cosmic horrors are already upon us.

Features:
This is an attempt to create the minor races of H.P. Lovecraft's weird fiction mythos in the RimWorld engine. Some behave the same as hostile factions that raid colonies such as mechanoids or insectoids. Others can be deadlier, however.

Adds the following cosmic horrors to your game:

Star-Spawn of Cthulhu
Shoggoths
Mi-Go
Deep Ones
Star Vampire
Dark Young
Chthonian


!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
NOTICE
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
You will need to start a new game


Notes:

Each monster has its own unique anatomical skeletons, organs, and body parts. Some special powers were given to psionic beasts.
Each monster has special sound effects.
More creatures will be added in a second update in the near future. A third update will flesh out these cosmic horrors with true special abilities true to their literary counterparts.
Since I am one person, I can't attest to how balanced the monsters are, and I am definitely looking for feedback from player experiences. Let me know how they are in your game.


Third Update

Dark Young and Dark Young Herd incidents added to the game.
Greater Deep Ones added to the game.
Star Vampires rebalanced to be more numerous at higher difficulties.
All cosmic horrors have age ranges from Spawn to Eldritch.
Sanity loss effects now apply when observing Cosmic Horrors.
Mood loss effects now apply when observing Cosmic Horrors.
Sanity Loss effects further rebalanced

Credited Sources

Star Spawn of Cthulhu - ScribbleNauts[www.scribblenauts.com]
Shoggoth - Side Sprite - http://www.puppetnightmares.com/species-status/70/
MiGo - Side Sprite - Tatsuya Mottsuo[monsterbrains.blogspot.kr]
Deep Ones (My artwork)
Star Vampires (My artwork)
Sound Effects - Call of Cthulhu - Dark Corners of the Earth (PC)
Sound Effects - Dead Space (PC)

Have fun!
33 条留言
уполномоченная 12 月 11 日 上午 11:09 
for me this mod results in an empty world map without factions
Shinzou 12 月 9 日 下午 9:02 
@Myphicbowser, just having a quick look into your log, but boy your load order seems screwed up. HugsLib loads incredible late, for example. Did you use RimSort to sort it? It seems to screw up more than it helps in my experience... use RimPy (for sorting ONLY!). Many problems are solved by that alone.

The stuttering on trader loading could come from missing or mis-aligned textures. I notice in your log that some Kids' clothes textures could not be found when generating the trader. Seems like you have a kids' item that was trying to generate for an adult in a shape that does not exist.
Miss Bonafide 12 月 8 日 下午 2:24 
No JecsTools dependency? Christmas came early
Shinzou 12 月 8 日 上午 10:19 
Just an update, disabling the Giddy Up 2 forked patch and loading Cosmic Horrors after Cults solved both issues mentioned below... seems Nice Health Tab's in Shootnik's log comes from another conflict source.
Shinzou 12 月 8 日 上午 10:00 
Hey, getting the same issue as Shootnik below, and after quickly scanning their log i noticed that the Giddy Up 2 Forked patch mentioned a class called GiddyUpCore.DrawingOffsetPatch which does not exist in this version of Giddy Up. Might be one issue... The first big error in the log references CultOfCthulhu.Building_Monolith which is part of your other Cthulhu mod Call of Cthulhu - Cults (Continued), and which does not throw that error loaded on it's own in my testing.

The only other thing i have in common with Shootnik is Nice Health Tab, might be worth looking into?
legend 12 月 7 日 下午 3:36 
hell yeah amazing
Myphicbowser 12 月 7 日 上午 9:37 
You know after I added this mod I started getting really weird lagspikes whenever traders show up, mouse turning into a loading wheel and everything, and a BUNCH of new Yellow Errors

A lot of "Trying to save reference to discarded thing" errors
Shootnik 12 月 6 日 上午 6:52 
breaking the game - black menu screen https://0x0.st/Kvb1.log
UwU Terror 12 月 5 日 上午 7:05 
@Flexey скачай из инета длс и в data закинь, будут тебе настоящие бесплатные длс)