边缘世界 RimWorld

边缘世界 RimWorld

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Call of Cthulhu - Cosmic Horrors - Unofficial 1.5-1.6
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
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29.210 MB
2024 年 8 月 28 日 下午 9:53
7 月 13 日 上午 2:03
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Call of Cthulhu - Cosmic Horrors - Unofficial 1.5-1.6

在 ano0bis 的 1 个合集中
MULTIPLAYORE
27 件物品
描述
Call of Cthulhu - Cosmic Horrors Unofficial 1.5 and 1.6 Update

Original mod by Jecrell, ported and updated to RimWorld 1.5 and 1.6 by anobis.

As with Mlie's unofficially updated/ported mods, I do not claim ownership of this mod. Jecrell, is free to use this mod to update their own or request its removal. I also will not accept donations for this mod since I'm not the author.

Changes from original:
Added support for 1.5
Added support for 1.6
1.6 version uses my jecstools port now instead.
Fixed pawn rendering for 1.5.
URL with jecrell discord replaced with mine since im maintaining this version.report bugs here:
https://discord.gg/BUG8JbWUTG

Original Mod:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=765890823

Original Description:
.4.0.1 (11-12-2022)

*Add Lovecraftian monsters to your RimWorld experience!* There is a lingering fear that strokes the hairs on the back of the necks of your colonists. Something terrible is coming, and there is little time to prepare. Cosmic horrors are already upon us.

Features:
This is an attempt to create the minor races of H.P. Lovecraft's weird fiction mythos in the RimWorld engine. Some behave the same as hostile factions that raid colonies such as mechanoids or insectoids. Others can be deadlier, however.

Adds the following cosmic horrors to your game:
  • Star-Spawn of Cthulhu
  • Shoggoths
  • Mi-Go
  • Deep Ones
  • Star Vampire
  • Dark Young
  • Chthonian

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
NOTICE
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
You will need to start a new game OR for previously saved games without monsters, you can try using Orion's Faction Discovery Mod
*phew* Now that that's out of the way. Onto the notes section!


Notes:
  • Each monster has its own unique anatomical skeletons, organs, and body parts. Some special powers were given to psionic beasts.
  • Each monster has special sound effects.
  • More creatures will be added in a second update in the near future. A third update will flesh out these cosmic horrors with true special abilities true to their literary counterparts.
  • Since I am one person, I can't attest to how balanced the monsters are, and I am definitely looking for feedback from player experiences. Let me know how they are in your game.

Third Update
  • Dark Young and Dark Young Herd incidents added to the game.
  • Greater Deep Ones added to the game.
  • Star Vampires rebalanced to be more numerous at higher difficulties.
  • All cosmic horrors have age ranges from Spawn to Eldritch.
  • Sanity loss effects now apply when observing Cosmic Horrors.
  • Mood loss effects now apply when observing Cosmic Horrors.
  • Sanity Loss effects further rebalanced

Call of Cthulhu Mods
Recommended Mods

Credited Sources

Have fun!

Thank you to my Patrons for supporting me in my efforts. Without you, none of this would be possible.

These are the most excellent rim dwellers who support me:
Darcilyn Lynds (darci.andel), Luke Salinas, RainerWingel , Noisy Koi, Lea Stannard, David Silberstein, Matt Harris, Kiya Nicoll, Paul Fenwick, Genaeve , Populous25 , David Turner, TinyATuin, Michael Cailler, Jimes Tooper, Sharp Spook, Don Homer, roxxploxx , Alex Mederer, Dan Jones, Michael Whitehead, iknowdude00, Kaz, Alexander , Ken Birdwell, Darcilyn Lynds (darci.andel), Luke Salinas, RainerWingel , Noisy Koi, Lea Stannard, David Silberstein, Matt Harris, Kiya Nicoll, Paul Fenwick, Genaeve , Populous25 , David Turner, TinyATuin, Michael Cailler, Jimes Tooper, Sharp Spook, Don Homer, roxxploxx , Alex Mederer, Dan Jones, Michael Whitehead, iknowdude00, Kaz, Alexander , Ken Birdwell

========================
Changelog
========================
1.4.0.1 (11-12-2022)
========================
Fixed 1.3 texture pathing; Fixed smelting products error message; Star Vampires no longer flee

1.4.0.0 (11-11-2022)
========================
Updated for RimWorld 1.4; New sprite graphics by Elseud; Many bug fixes

1.3.0.2 (08-01-2021)
========================
Fixes a bug where the Star Vampire would not spawn appropriately after the delay.

1.3.0.1 (07-25-2021)
========================
Readded Combat Extended support from mlie. Added short warning message for first time experiencing sanity loss.

1.3.0.0 (07-24-2021)
========================
Added RimWorld 1.3 support

# Changelog for CallofCthulhuCosmicHorrors

1.0.8.0 - Updated russian translation, thanks Animal Mind


1.0.7.0 - Some missed CE-tweaks


1.0.6.0 - Tweaking and rebalancing CE-patch to be more inline with CE, by Red_Bunny


1.0.5.0 - Added support for LWM Deep Storage for the strange meat, thanks Röstli


1.0.4.0 - Additional CE support by Battlefleet Covfefe


1.0.2.0 - Fixed some errors in the CE-patch


1.0.1.0 - Fixed the Shoggoth texture


1.0.0.0 - First publish
热门讨论 查看全部(1)
5
3 月 12 日 下午 10:25
Bug Reports (Unofficial)
Myphicbowser
98 条留言
Salep 11 月 22 日 上午 6:56 
hi im hyped for this mod. just have one question. is this mod add new raids or just bad events
i mean when these monsters appear does it mean next raid will be delayed?
BlueDemon 11 月 17 日 下午 11:26 
I think the strange sinkhole event is not working as intended, from what I know based on what I googled sacrificing a prisoner is suppose to make it go away in time and spit the prisoner back out with a Cthonian larva inside of them, however sacrificing the prisoner into it didn't make it go away and I got a message showing the prisoner dying from malnutrition.
Vectrix 11 月 10 日 上午 6:10 
https://gist.github.com/HugsLibRecordKeeper/443a55a37e4b70185bebc673f0797b24


getting startup error--
Error in static constructor of CosmicHorror.CosmicHorrorsFloatMenuRegistration: System.TypeInitializationException: The type initializer for 'CosmicHorror.CosmicHorrorsFloatMenuRegistration' threw an exception. ---> System.TypeLoadException: Could not resolve type with token 01000156 from typeref (expected class 'JecsTools.FloatMenuOptionProvider_HumanlikeOrders' in assembly '0JecsTools, Version=1.5.0.0, Culture=neutral, PublicKeyToken=null')

should i just ignore it
Shootnik 11 月 8 日 上午 3:51 
Can you add their meat into meat category, with subcategory fo monster meat? I cant put it in pasta hopper
Green Tea 11 月 6 日 上午 11:03 
Does this mod get rid of most raids and replace them with deep ones because since starting a run with this, I've only gotten 3 raids with people and 7 deep one assaults in a span of nearly 3 years?
Mechanical 10 月 26 日 下午 12:32 
additionally, I can't press "next" in the scenario menu. this happens even when only loading Call of Cthulhu - Cults (Continued) & Call of Cthulhu - Cosmic Horrors (Unofficial 1.5-1.6) and their dependencies
Mechanical 10 月 26 日 下午 12:28 
when starting the game I get a lot of debug logs like these:

Could not find a type named CultOfCthulhu.SpellWorker_Favor
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.ParseHelper:ParseType (string)
Verse.ParseHelper/Parsers`1/<>c__DisplayClass2_0<System.Type>:<Register>b__0 (string)
Verse.ParseHelper:FromString (string,System.Type)
(wrapper dynamic-method) Verse.DirectXmlToObjectNew/DummyTypeToHoldDynamicMethods:ParseAndSetComplexTypeField_System_Type (object,System.Reflection.FieldInfo,System.Xml.XmlNode,System.Type)
(wrapper dynamic-method)
cut for character limit
Macaron 9 月 23 日 下午 12:29 
is it safe to disable mid save?
legend 9 月 14 日 上午 11:38 
PLEASE get rid of jecstools