Quasimorph

Quasimorph

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Set Magnum Dept Parameters
   
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标签: 0.9.8
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97.785 KB
11 月 30 日 上午 6:36
12 月 1 日 下午 3:00
3 项改动说明 ( 查看 )

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Set Magnum Dept Parameters

描述
Is your magnum too weak and you want less cooldown? Want Higher gear upgrade cap?
Or you want less trash from Scavangers? Or you think recycler is infinite resource BS?

All of (major values I think is important) Magnum parameters can now be adjusted on MCM menu.

Those values are before sub-department upgrades. So upgraded value will be added on top of edited parameters.

Need to restart the game after MCM config setup for this mod to take effect

Also if you leave the pod row size expanded and then remove the mod, pod will be bigger post mod removal.
Resize pod size to 1, load save, save save. then remove the mod if you want this removed.

There were fragmentory mods that expands on magnum function, like this mod:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3480661595&searchtext=project

Then I thought, I should make a mod that configures all of it. So here it is.

This mod is primarily a configuration change and does not challange game's natural limitation such as "1 item production must take 1 hour to produce."

So if you wanted faster production please refer to this mod:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3594464943
If you wanted more production per batch:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3595433637
Project speed bonus is not touched since on higher level project time scales exponantially. Please see this mod for instant research:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3383704898

As this impact a lot of parameters I'd assume there would be at least few issues on extreme value settings. Please report them here.

Changelog:

v1.1:
Drop Pod storage became indefinitely extended forever. So I am setting it to correct size per load basis.

This mod is now on github:
https://github.com/LordofNotCommitting/SetMagnumDeptParameters
8 条留言
Jakarta's Stray Dog 3 小时以前 
nvm, sir may the ANCAP LORDS bless you forever
Jakarta's Stray Dog 3 小时以前 
So could this mod increase how many guns/armor you can modify?
Misace 12 月 2 日 上午 8:48 
Got it, thanks for your patient explanation.
Traveler  [作者] 12 月 2 日 上午 7:01 
If amount does not get reduced then it is just way the game is designed
Traveler  [作者] 12 月 2 日 上午 7:00 
I meant every chip. As in, all chips used.
Misace 12 月 2 日 上午 5:03 
Sorry, I meant green chips, not blue ones. For example, with the Storm TT, when upgraded to level 50, you need 128 green chips, 17 blue chips, 27 springs, and 45 weapon parts.

I think mod work perfect with blue one,but Is this the usual amount of green chips?
Traveler  [作者] 12 月 2 日 上午 3:44 
those reduction touches upon the inner scaling formula which I do not exactly know how they function. But when I tried to upgrade freyvector (dilthey entrophy gun) from 0->100 all chip requiresd were reduced by about 10%. so I can say that it does work.
Misace 12 月 2 日 上午 2:47 
hi, I found when I set cost reduction to -20,but common item chip require is unaffected. Is this normal?