Quasimorph

Quasimorph

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Cap Production Time
   
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标签: 0.9.5, 0.9.7
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10 月 26 日 下午 10:33
10 月 28 日 下午 8:33
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Cap Production Time

描述
This mod cap production time by putting upper production time limit depending on production time of an item.

Need to restart the game after MCM config setup for this mod to take effect

If you are producing more than X number of item per production, production time will be same as if you are producing X amount of item.

This mod will only effect new production projects and not any ongoing production project.

i.e if you are producing 40 bandage, and each bandage takes 2 hour to produce.
If you set "Production Speed Cap" to 10, then instead of (40*2) = 80 hours it will take (10*2) = 20 hours.

On any item lower than this cap it should not be effected.

Changelog:
v1.1, As per NBK_Redspy's suggestion. Instead of chopping off entire ItemProductionSystem.StartMagnumItemProduction with prefix, now only production DurationInHours is modified with postfix. This may make the mod more compatible with other mods.


Given that the special ammos and infinite resources of recycler could not be abused due to the slow production speed, this mod should be gamebreaking enough.

Mod is now on Github:
https://github.com/LordofNotCommitting/CapProductionTime
5 条留言
Traveler  [作者] 10 月 28 日 下午 10:26 
I have tested the 1.1, and now it is compatible with mod "Produce Items as Ready" although it will have problems as soon as a production request time per item is less than 1 hour per item.
Traveler  [作者] 10 月 27 日 下午 4:53 
@Misace this is possible, but if we do it by individual groups then there would be as much types as beta sorting categories. if I segregate them arbitrarily then that would not meet some demands.
Misace 10 月 27 日 下午 3:40 
@Traveler I found the mod that interferes with production - Produce Items as Ready.

Yes, I know this will affect the production time of all items. I just want to ask if it is possible to set the time parameters for each type. Thanks for your reply.
Traveler  [作者] 10 月 27 日 下午 2:35 
@Misace after testing I do not observe any missing output not I see it overwriting any item process. Do you have any other mod that interferes with production?

Also this mod applies to all items. not just ammo.
Misace 10 月 27 日 上午 4:16 
Crafting a new item will overwrite the original item process, and the crafting time is reduced but there is no output.

Maybe can adding other types' Cap Production Time, like food,medic, etc.