Stellaris

Stellaris

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[4.2] XHK Frameworld 4.0 Fix
   
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29 nov @ 19:03
7 dec @ 17:00
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[4.2] XHK Frameworld 4.0 Fix

Beskrivning
//CURRENT STATUS//
This is a temp mod to make the frameworld work with 4.2

Updates the Frameworld to 4.X. Balanced to keep similar gameplay mechanics and strength as before. (I swear i tried to keep it balanced)

//FEATURES//
  • All districts updated to 4.0, each with their own zones.
  • Most districts use vanilla zones, so mods that add their own zones are compatible.
  • Frame expansions no longer add build speed, but add +1 simultaneous build cap per 40 frame size.
  • Outposts no longer give pop growth modifiers, but add extra job growth jobs (spawning drones, replicators/roboticists, medical worker) and carrying capacity.
  • PCC Upgrade is weaker, but now doubles jobs from Trade, Unity, and Research districts.
  • Added mutagenic frame habitability.
  • Added tankbound compatibility.
  • Disabled ability for AI empires to have frame origin.

LOAD ORDER
  1. Requires Gigastructures
  2. UIOD
  3. PLACE XHK FRAMEWORLD FIX HERE
  4. Optional - Frameworld Extra Goodies

KNOWN ISSUES
This is a bit of a 90% done patch.
  • Refinery spec is missing art - Wait till gigas gets the birch fixed so i can use their art assets.
  • Only one automation building can be built in the non-rural districts. (This means that you cannot automate both alloys and trade, etc) THIS IS BECAUSE AUTOMATION BUILDINGS ARE A PAIN TO DEAL WITH WITHOUT COMPATIBILITY ISSUES - HOPE FOR A FIX IN PATCH 4.3
  • High Density compensation is broken - Vanilla Gigas bug, not my fault.
  • Sometimes after removing all pops on a planet, an outpost fails to be added.
  • Automation buildings don't increase district upkeep - THIS IS BECAUSE AUTOMATION BUILDINGS ARE A PAIN TO DEAL WITH WITHOUT COMPATIBILITY ISSUES - HOPE FOR A FIX IN PATCH 4.3

TRANSLATIONS
Spanish by fedekk2014

CONTACT ME
You can contact me either through the comments below, or in my channel in the Gigastructures Discord[discord.gg]. IT IS MUCH EASIER TO FIND ME THERE THAN IN THE COMMENTS

//CREDIT//
  • The Gigastructures team, for creating the frameworld, and for creating the original art for several districts (embassy / storage), A special shoutout goes to TTFT, who answers all my questions!
  • A second shoutout to TTFT: All the new art assets here are from their in progress Birch work.
  • Paradox Dev Team, (for making stellaris duh) for creating the original art used in many districts / deposits.
  • Guys on The Gigastructures Discord - For bugtesting some of this stuff.
24 kommentarer
Xahkarias  [skapare] 5 timmar sedan 
@samsockeater: maginot building is specifically only allowed in the government zone, so that way you dont accidentally delete it by swapping a district. This is a vanilla gigas thing and would need an overwrite to change
samsockeater 12 timmar sedan 
how come the maginot building can't go in the stronghold district?
Xahkarias  [skapare] 6 dec @ 3:01 
@Vietnam: Yeah, sadly HDS doesnt work but thats something not possible without PDX doing code changes.
Vietnam 6 dec @ 1:41 
Pleasure Seekers civic + Lubrication Tanks civic and this mod allows you to speedrun reality.
Blargle 5 dec @ 19:18 
thank you for updating my favorite gigas origin!
Xahkarias  [skapare] 5 dec @ 15:39 
@Rypox: The only thing related to planetary ascension is increasing the cost and decreasing its effect, which is done via simple vanilla modifiers, so I'm not sure what is going on in your end.
Rypox 5 dec @ 7:14 
I'm playing with some mods that add extra ascension perks so I can have a higher ascension tier on my planets. Noticed after i exited and went back in that the ascension tier got reset to 10. Seems like this issue is also only on the Frame. Any idea about this?
Xahkarias  [skapare] 4 dec @ 18:14 
@peekiepeeks#7539: Birch is being officially updated by the gigas team currently.
peekiepeeks#7539 4 dec @ 15:31 
is there a fix for the birch world as well?
samsockeater 3 dec @ 8:24 
ah fair, remembered seeing it mentioned but didn't know where