Europa Universalis V

Europa Universalis V

评价数不足
Lysyl Oxidase Market Access Tweaks
   
奖励
收藏
已收藏
取消收藏
描述
Simple collection of mods to rebalance market access to

1) Increase market access over sea tiles to reflect the real and historical benefits of sea-based trade. Allows colonial markets to cover more than the 5 sad sea tiles of vanilla.

2) Increase market access discounts for roads to reflect the real and historical benefits of having actual roads. Also allows MASSIVE colonial locations to have greater than 50% market access more than 2 tiles from market center! (requires roads though...)

3) To balance out all of these market access increases, distance costs are +20% which will punish lack of roads and keep access more reasonable across the board while allowing the major bonuses mentioned above.
项目 (3)
Roads Increase Market Access
创建者: Lysyl Oxidase
This mod makes roads improve market access by significantly more than in the base game to better reflect the reality of how a railroad is more than 25% better than having literally no road at all... For example, in the base game a gravel road makes it cost...
Sea Tiles Cost Less Market Access
创建者: Lysyl Oxidase
Sick of having 0% market access in your colony which is 5 sea tiles away from the market center? Sick of having to create a new market every 5 coastal tiles in those massive colonial locationss which are each the physical size of 5 european tiles? This may...
More Market Access Cost Per Distance
创建者: Lysyl Oxidase
Increases market access cost by 20% per pixel. Intended to be used to complement my other mods which increase market access over roads and over sea tiles to knock access down a notch and bring things a bit more into balance. Could also complement other mod...